diff --git a/content/news/052/index.md b/content/news/052/index.md
index 4ff2f58e1..eab300938 100644
--- a/content/news/052/index.md
+++ b/content/news/052/index.md
@@ -2,7 +2,7 @@
 title = "This Month in Rust GameDev #52 - June 2024"
 transparent = true
 date = 2024-07-03
-draft = true
+draft = false
 +++
 
 <!-- no toc -->
@@ -38,7 +38,7 @@ Feel free to send PRs about your own projects!
 - [Interviews](#interviews)
 - [Blog Posts](#blog-posts)
 - [Jobs](#jobs)
-- [Misc. Links](#misc-links)
+- [Engine Newsletters](#engine-newsletters)
 - [Future News](#future-news)
 
 <!--
@@ -80,8 +80,8 @@ We will switch this to an actual @gamedev.rs address in the future. Please tell
 
 ### [Untitled Pixel Wizards Game][pixel-wizards]
 
-{{ embed_video(type="video/mp4", src="untitled-pixel-wizards-game.mp4",
-caption="Enemies now perceive, pursue and attack.. and occasionally get burned to death.") }} 
+{{ embed_video(type="video/mp4", src="untitled-pixel-wizards-game.mp4") }}
+*Enemies now perceive, pursue, and attack... and occasionally get burned to death.*
 
 [Untitled Pixel Wizards Game][pixel-wizards] is a local-multiplayer [Noita]-like platformer about
 killing baddies using spells powered by pixel physics. This month was focused on juicing up said baddies:
@@ -123,8 +123,8 @@ It includes questions about Rust, libraries, experiences writing a custom game e
 
 ### [Gunbug][gunbug]
 
-[![Gunbugs shooting at a bunch of eggplants](gunbug.jpg)][gunbug]  
-_Gunbugs shooting at a bunch of eggplants_
+[![Gunbugs shooting at a bunch of eggplants](gunbug.jpg)][gunbug]
+*Gunbugs shooting at a bunch of eggplants*
 
 Gunbug is a 2D online co-op horde survival shoot'em up game.
 
@@ -135,7 +135,7 @@ It is built with [Bevy] and uses [bevy_rapier] for ray casting,
 [bevy_kira_audio] for audio, and [renet] for networking. 
 The iOS and macOS versions are built with [xbuild].
 
-You can wishlist the game on [Steam][gunbug]. Playtests start in the upcomingv months. 
+You can wishlist the game on [Steam][gunbug]. Playtests start in the upcoming months. 
 iOS and Android builds already work, but store pages don't exist yet.
 
 [gunbug]: https://store.steampowered.com/app/2946990?utm_source=this_month_in_rust
@@ -183,8 +183,8 @@ _See also the [devlog article][gd-dev-june]._
 
 ### [Bevy 0.14 Release Candidate][bevy-0.14-rc]
 
-![Sharp Screen-Space Reflections in Bevy 0.14](ssr.jpg)  
-_Sharp Screen-Space Reflections in Bevy 0.14_
+![Sharp Screen-Space Reflections in Bevy 0.14](ssr.jpg)
+*Sharp Screen-Space Reflections in Bevy 0.14*
 
 The Bevy game engine is gearing up to release version 0.14. 
 The (probably) last release candidate is out now and ready for testing.
@@ -231,27 +231,28 @@ and how to release the game on multiple platforms.
 
 ## Tooling Updates
 
-### [Rusty Playdate]
+### [Rusty Playdate 0.5][Rusty Playdate]
 
-![The Playdate console](../051/playdate.png)  
-_The Playdate console_
+![The Playdate console](../051/playdate.png)
+*The Playdate console*
 
 [Rusty Playdate] ([GitHub][Rusty Playdate], [Mastodon][Rusty Playdate Masto]) by [@boozook](https://github.com/boozook)
-is the large set of crates with bindings, toolset for the full cycle of creating games for the [Playdate handheld console][playdate].
+is a large set of crates and tools for the full cycle of creating games for the [Playdate handheld console][playdate].
 
-Big part of the Rusty Playdate project is the `cargo-playdate` tool ([Crates.io][cargo-playdate crates-io], [GitHub][cargo-playdate gh])
-that helps to build games for [Playdate] hardware or a simulator. It works as a cargo-plugin as well as standalone.
-The tool 
-- manages the compilation of your program,
+A big part of the Rusty Playdate project is the [`cargo-playdate`][cargo-playdate gh] tool that functions as a build system. 
+It works as a cargo-plugin as well as a standalone, and does several things:
+- It manages the compilation of your program,
 - builds assets for the crate and its dependencies,
 - generates a manifest,
 - and assembles it all into a bundle that runs on the device or a simulator.
 
 In this month `cargo-playdate` v0.5 has been [released][Rusty Playdate Release] and received massive refactoring, bugfixes and new features:
-- support of [cargo's auto-targets][cargo-target-auto-discovery] _(targets such as `bin` or `example` that aren't declared in the Cargo.toml)_
-- [target-specific package-info][pdb-pdxinfo-override] inheritance from the main package-info
-- `package.metadata.playdate.options` inheritance from the `workspace.metadata`
-- incremental builds now work as expected - fixed an old problem where the tool corrupts cargo's cache, which triggered full rebuild
+
+- support for [cargo's auto-targets][cargo-target-auto-discovery], i.e. targets such as `bin` or `example` that aren't declared in the Cargo.toml
+- [target-specific package-info][pdb-pdxinfo-override] is inherited from the main package-info
+- `package.metadata.playdate.options` is inherited from the `workspace.metadata`
+- incremental builds now work as expected
+
 
 The register decoder in the [`pd-symbolize-crashlog`][playdate-symbolize-v0.2.0] was also updated. 
 It now properly decodes all available registers such as
@@ -263,7 +264,6 @@ _Discussions: [GitHub][Rusty Playdate Gh-discuss], [Matrix][Rusty Playdate Matri
 
 [playdate-symbolize-v0.2.0]: https://crates.io/crates/playdate-symbolize/0.2.0
 [cargo-target-auto-discovery]: https://doc.rust-lang.org/cargo/reference/cargo-targets.html#target-auto-discovery
-[cargo-playdate crates-io]: https://crates.io/crates/cargo-playdate
 [pdb-pdxinfo-override]: https://github.com/boozook/playdate/blob/main/support/build/README.md#target-specific-package-info "More about target-specific package-info"
 [cargo-playdate gh]: https://github.com/boozook/playdate/tree/main/cargo "cargo-playdate tool is a part of 'Rusty Playdate' project"
 [Rusty Playdate Release]: https://github.com/boozook/playdate/releases/tag/2024.06.18 "Release from June 18, 2024"
@@ -279,7 +279,7 @@ _Discussions: [GitHub][Rusty Playdate Gh-discuss], [Matrix][Rusty Playdate Matri
 ### [egui_ratatui][egui_ratatui]
 
 ![egui_ratatui running in Bevy](egui_ratatui.jpg)
-_egui_ratatui running in Bevy_
+*egui_ratatui running in Bevy*
 
 [egui_ratatui][egui_ratatui] by [gold-silver-copper][gold] is an [egui][egui] widget that is also a [ratatui][ratatui] backend. 
 It allows you to create Terminal User Interfaces (TUIs) inside egui.
@@ -307,8 +307,8 @@ Certain APIs, such as loading banks from a pointer, are marked as unsafe, but ar
 
 ### [Bevy Lunex][bevy-lunex]
 
-![Bevypunk: a recreation of Cyberpunk 2077's UI made with Lunex](bevypunk.jpg)  
-_Bevypunk: a recreation of Cyberpunk 2077's UI made with Lunex_
+![Bevypunk: a recreation of Cyberpunk 2077's UI made with Lunex](bevypunk.jpg)
+*Bevypunk: a recreation of Cyberpunk 2077's UI made with Lunex*
 
 
 Lunex is a path based retained layout engine for Bevy entities, built around vanilla Bevy ECS. 
@@ -325,7 +325,8 @@ You can get started by reading the [bevy_lunex book][bevy-lunex-book].
 
 ### [haalka]
 
-{{ embed_video(type="video/mp4", src="haalka.mp4", caption="A Minecraft-like UI made with haalka") }}
+{{ embed_video(type="video/mp4", src="haalka.mp4") }}
+*A Minecraft-like UI made with haalka*
 
 হালকা: _in bengali, haalka means "light" (e.g. not heavy) and can also be used to mean "easy"_
 
@@ -340,22 +341,22 @@ its core abstraction can be used to manage signals-powered reactivity for any en
 
 ### [bevy_light_2d][bevy_light_2d]
 
-![A candle shining 2D light](bevy_light_2d.gif)  
+![A candle shining 2D light](bevy_light_2d.gif)
 _A candle shining 2D light_
 
 bevy_light_2d is a new general purpose 2D lighting for the Bevy game engine. 
-Designed to be simple to use, yet expressive enough to fit a variety of needs. Features include
+Designed to be simple to use, yet expressive enough to fit a variety of needs. Features include:
 
 - Component driven design
 - Configurable point lights
-- Camera specific ambient light
-- Single camera rendering
+- Camera-specific ambient light
+- Single-camera rendering
 
 [bevy_light_2d]: https://github.com/jgayfer/bevy_light_2d
 
 ### [bevy_hanabi][bevy_hanabi] 0.11
 
-![Trails in Hanabi](bevy_hanabi_trails.gif)  
+![Trails in Hanabi](bevy_hanabi_trails.gif)
 _Trails in Hanabi_
 
 Hanabi is a GPU particle system plugin for the Bevy game engine. 
@@ -365,7 +366,7 @@ The most notable new feature in [bevy_hanabi 0.11][bevy_hanabi] is support for t
 
 ### [berdicles][berdicles]
 
-![A fountain of particles](berdicles.jpg)  
+![A fountain of particles](berdicles.jpg)
 _A fountain of particles_
 
 berdicles is an expressive CPU particle system for the Bevy engine. Features include:
@@ -397,7 +398,7 @@ berdicles is an expressive CPU particle system for the Bevy engine. Features inc
 
 ### [Metalmancy @ OpenSauce][metalmancy_interview]
 
-![image/GIF description](metalmancy_interview.jpg)  
+![image/GIF description](metalmancy_interview.jpg)
 _Arcade cabinet close up_
 
 [Metalmancy][metalmancy_website] are creating custom and configurable arcade machines. Their flagship game [Thetawave] is coded in Rust.
@@ -413,7 +414,7 @@ and arcade machines at [OpenSauce][opensauce_website].
 
 ### [Tiny Glade Developers Discuss Bevy, Proceduralism, Publishers & Cozy Games][tiny-glade-interview]
 
-![An idyllic scenery made in Tidy Glade](tiny-glade.jpg)  
+![An idyllic scenery made in Tidy Glade](tiny-glade.jpg)
 _An idyllic scenery made in Tidy Glade_
 
 To celebrate the release of Tiny Glade's [demo version][tiny-glade-steam], Pounce Light's Anastasia Opara and 
@@ -430,7 +431,7 @@ Bevy, Rust, self-publishing, and the "cozy games" genre.
 
 ### [Dioxus Labs + "High-level Rust"][dioxus-post]
 
-This post by the founder of [Dioxus Labs][dioxus-labs] is a direct response to
+[This post][dioxus-post] by the founder of [Dioxus Labs][dioxus-labs] is a direct response to
 the recently published ["Leaving Rust gamedev after 3 years"][leaving-post] by LogLogGames. 
 If you've missed the original post, it has made its rounds as a well-written critique of Rust's gamedev ecosystem and shortcomings 
 inherent to the language itself.
@@ -448,10 +449,10 @@ _Discussions: [lobste.rs](https://lobste.rs/s/dsqumn/dioxus_labs_high_level_rust
 
 ### Virtual Geometry in Bevy 0.14
 
-![The Stanford bunny split into meshlets](meshlets.jpg)  
+![The Stanford bunny split into meshlets](meshlets.jpg)
 _The Stanford bunny split into meshlets_
 
-Ever wondered how [Unreal 5's Nanite][nanite] works under the hood? 
+Ever wondered how [Unreal 5's Nanite][nanite] works under the hood?
 Jasmine, who reimplemented the virtual geometry technology for Bevy's upcoming 0.14 release,
 wrote a [post][meshlets-post] explaining the concepts and the nitty-gritty details of the implementation.
 The post is very technical in nature, so if you've never heard of this technology before, 
@@ -469,14 +470,7 @@ for an unannounced project.
 
 [ubisoft-job]: https://www.ubisoft.com/en-us/company/careers/search/743999993500090-programmer-online-unannounced-project
 
-## Misc. Links
-
-### Notable GDC talks
-
-- [Larian Cinematics: A Top-Down Look at Our Bottom-Up Approach in 'Baldur's Gate 3'](https://www.youtube.com/watch?v=MdmY9Mt-vz8&t)
-- ['Valheim': Vikings, Roadmaps & Buying a Horse During Early Access](https://www.youtube.com/watch?v=YoOCUpdYYm4)
-
-### Engine Newsletters
+## Engine Newsletters
 
 - This Week In Bevy
   - [Tiny Glade, VJ performances, and 2d lighting](https://thisweekinbevy.com/issue/2024-06-03-tiny-glade-vj-performances-and-2d-lighting)
@@ -486,7 +480,7 @@ for an unannounced project.
 - This Week In Quads
   - [`blocking_event_loop` on ios opengl/metal, Docker article, and libxkbcommon on NixOS](https://macroquad.rs/twiq/week5/)
 
-## Future news
+## Future News
 
 <!-- Section to get more people involved in writing news. -->
 
diff --git a/sass/_extra.scss b/sass/_extra.scss
index c9cfc4ea0..2ef075ad6 100644
--- a/sass/_extra.scss
+++ b/sass/_extra.scss
@@ -99,7 +99,8 @@ h6:hover .anchor {
     margin-bottom: 0;
 }
 
-input, button {
+input,
+button {
     font-size: inherit;
 }
 
@@ -107,7 +108,8 @@ input {
     min-width: 0; // Allow the input to shrink on small devices.
 }
 
-a.btn, // Trick to increase the specificity and win against rules such as a:visited
+a.btn,
+// Trick to increase the specificity and win against rules such as a:visited
 .btn {
     text-decoration: none;
     border-radius: 3px;
@@ -149,6 +151,10 @@ video+em {
     color: $grey-color;
 }
 
+video {
+    max-width: 100%;
+}
+
 .email-form {
     display: grid;
     margin-top: $spacing-unit;
@@ -180,9 +186,9 @@ video+em {
     display: grid;
     grid-template-columns: repeat(2, auto);
     gap: 5px;
-    
+
     label {
         grid-column: 1 / 3;
         font-size: .8em;
     }
-}
+}
\ No newline at end of file