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Newsletter 32 - March 2022 #979

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@17cupsofcoffee

Editors: @17cupsofcoffee, @AngelOnFira and @ozkriff

Another month has gone by, so it's time to put together the Rust Gamedev newsletter with March's news!

Note: I'm trialling a slightly updated template for the co-ordination issue this month - let me know if you have any feedback!

Current Schedule

The deadline for all section PRs is the 9th of April.

We may still accept PRs that are submitted later than this, as long as they're ready before the newsletter's release, but this isn't guaranteed. If you want your section to be included, don't leave it till the last minute!

How to Contribute

If you want to help writing the newsletter:

  • Read CONTRIBUTING.md.
  • Choose one or more of the "🆓 free" sections listed below, and leave a comment letting us know you want to work on them.
    • The links in brackets (like "1, 2, 3") are suggestions of links to include in the section. Feel free to add more!
    • The username listed next to the section (like "@ozkriff?") is a suggestion of who may want to pick up the work (usually the project's developer, or someone who has expressed interest in the past).
    • You are not obligated to write a section if you're tagged or your project is listed! You're welcome to ask someone else to write the section, or to ask for your project to be excluded from this month's post.
    • Extra sections not listed in the plan are welcomed - just leave a comment and open a PR!
  • Write a short overview in the newsletter's Markdown file, making sure to follow the style guidelines (see below).
  • Send a PR to the source branch (example: N15: A/B Street #336).
  • Mention this issue in your PR's description to link it all together.

Style Guidelines

The full style guide is in CONTRIBUTING.md, but here are the most important rules:

  • Write in third-person perspective.
  • Each line must be 80 characters or less, for ease of reviewing/diffing.
  • Only one image per section is allowed.
    • The maximum size is 300kb for static images and 2.5mb for GIFs.
    • The image should come before the text, and must have alt text for accessibility.
    • Prefer static images to GIFs, to keep the page load times down.
  • Each section should be under 1000 characters, and under 6 paragraphs.
    • This only applies to the rendered text, not the markup.
  • Keep formatting minimal - no bold/italics/etc.
  • Avoid long/nested bullet point lists - no changelogs!

Please use these templates as a starting point:

Games/apps/libraries:

### [Game name]

![alt text](img)
_optional image label_

[Game name] ([GitHub], [Discord], [Twitter]) by [@nickname]
is... {short project description in one sentence}.

{An overview of the recent updates with links to more details}.

_Discussions: [/r/rust_gamedev](link), [Twitter](link), [etc](link)_

[Game name]: http://example.com

Articles/blog posts/videos/etc:

### [Article name]

![alt text](img)
_optional image label_

[@nickname] published an [article] about...
{overview what the resource is about}.

_Discussions: [/r/rust_gamedev](link), [Twiter](link), [etc](link)_

[Article name]: http://example.com

Current Structure & Status

Below is our current planned structure for the newsletter, and the status of each PR (which we'll try to keep updated).

This is not an exhaustive list - if you have your own project that you want to write about, just make a comment on this issue and open a PR!

Rust Gamedev Meetup

  • Details of this month's meetup - ✔️ done

Rust Gamedev Podcast

  • A/B Street Interview (1) - ✔️ done

Game Updates

  • Bevy Jam results (1) - ✔️ done
    • Petty Party (1, 2) - ✔️ done
    • ¿Quién es el Mechaburro? (1, 2) - ✔️ done
    • Chaz (1) - ✔️ done
    • Warlock's Gambit (1, 2) - ✔️ done
    • Cheaters Never Win (1, 2) - ✔️ done
    • I've tagged the top 5 as a starting point, but feel free to contribute if you also entered the jam!
  • Harvest Hero Origins (1) - ✔️ done
    Space Frontiers (1, 2) - 🆓 free (@starwolves?)
    rust-nonogram (1) - ✔️ done
    V-Racer (1, 2) - ✔️ done
    terrain_generator (1) - ✔️ done
    Veloren (1) - ✔️ done

Learning Material Updates

  • Making One Game Per Week (1) - 🆓 free (couldn't find username - let me know if this is your project!)

Engine Updates

  • godot-rust 0.10 (1) - ✔️ done
    notan (1) - ✔️ done
    Tetra 0.7 (1) - ✔️ done

Tooling Updates

  • Noumenal (1) - ✔️ done
    Bloom3D (1) - ✔️ done

Library Updates

  • dos-like-rs (1) - ✔️ done
    kira 0.6 (1) - ✔️ done
    bevy_match3 (1, 2) - ✔️ done

Other News

  • Bullet points of any interesting news that doesn't have its own section - 🆓 free (@17cupsofcoffee?)

Discussions

  • Details of any gamedev-related discussion threads - 🆓 free (@17cupsofcoffee?)

Jobs

  • Embark Studios (Stockholm/Hybrid Remote) - Various roles (1)
    Dims (Stockholm/Remote) - Various roles (1)

Publishing Steps

  • Final review - by everyone
    Publish - by @17cupsofcoffee
    Post on /r/rust, /r/rust_gamedev, /r/gamedev, URLO, twitter.com/rust_gamedev - by @17cupsofcoffee
    Pin thread on Twitter - by @ozkriff
    Add comment links - by @17cupsofcoffee
    Add a draft of next month's newsletter - by @17cupsofcoffee

Activity

changed the title [-]Newsletter 32: March 2022[/-] [+]Newsletter 32 - March 2022[/+] on Apr 1, 2022
kettle11

kettle11 commented on Apr 1, 2022

@kettle11
Contributor

I'll take terrain_generator and Bloom3D.

A question: How do people usually edit their submissions? Using GitHub's markdown editor is nice and easy but there's no way to check the line-width (right?) which makes it a bit of a pain. Do most people Clone and use a code-editor that automatically wraps based on a configurable line-width?

17cupsofcoffee

17cupsofcoffee commented on Apr 1, 2022

@17cupsofcoffee
CollaboratorAuthor

@kettle11 - I agree it's mega awkward that GitHub doesn't expose this 😢

I generally just open a new file in VS Code, write my section there and then copy and paste it into the web editor.

henryksloan

henryksloan commented on Apr 1, 2022

@henryksloan
Contributor

I'll take rust-nonogram.

nicopap

nicopap commented on Apr 2, 2022

@nicopap
Contributor

I'd be more than happy to take the Warlock's Gambit section.

Enet4

Enet4 commented on Apr 2, 2022

@Enet4
Contributor

dos-like-rs (1) - free (@Enet4?)

Yup, I'm on it.

HackerFoo

HackerFoo commented on Apr 2, 2022

@HackerFoo
Contributor

Noumenal (1) - 🆓 free (@HackerFoo?)

I'll do this section, thanks.

40 remaining items

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      Newsletter 32 - March 2022 · Issue #979 · rust-gamedev/rust-gamedev.github.io