Description
Newsletter 27: October 2021
tags: newsletter
Editors: @17cupsofcoffee, @ozkriff, and @AngelOnFira
Another month has gone by, so it's time to put together the Rust Gamedev newsletter for October!
If you want to help writing the newsletter:
- Please read CONTRIBUTING.md.
- Grab some of the "π free" sections by leaving a comment like "I'd like to work on {section_name_1} and {section_name_2}".
- The links in brackets (like "1, 2, 3") are suggestions of links to include in the section. Feel free to add more!
- Mentions in brackets (like "π free (@ozkriff?)") are just a suggestion of who could pick the work up - it's not an obligation, and other people are welcome to take those sections.
- Extra sections not listed in the plan are welcomed - just leave a comment and open a PR!
- Write a short overview:
- Use provided links as a starting point.
- Try to maintain a consistent style with the rest of the newsletter and run markdownlint (lint errors will fail the CI build).
- Insert line breaks (softbreak) at 80 chars, please.
- Leave a comment or DM me on Discord if you have any issues.
- Send a PR to the
source
branch (example: N15: A/B Street #336)- Mention this issue in your PR's description to link it all together.
As with the last few newsletters, we're trying to delegate the writing workload where we can - to quote @AngelOnFira from a few months ago:
We're also going to be transitioning to having authors or volunteers write about their own content, rather than the editing team doing it all at the end π― This means if you want to see your work in the newsletter, you have to write it yourself! If you're not able to write about your work, feel free to comment and I can assign it π free. We're working on taking some of the load off the editing team where we can with this. Best to keep this sustainable!
Also, we want to make sure contributing to the newsletter feels open to anyone who wants to write a section about their project. If you have anything you can write about, just add a comment to this issue and I'll add it to the todo list π
Current Schedule
The soft deadline for all section PRs is the 6th of November. PRs will usually be accepted as long as they are ready before the newsletter's release, but the earlier the better :)
- Only one image (<300kb) or GIF (<2.5mb) before the text, with an optional caption and mandatory alt text for accessibility.
- All the rendered text should be under 1000 characters (including spaces and punctuation) and under 6 paragraphs (without any subsections, etc).
- No bold/italic/etc formatting - only links and one plain list without nesting per section (multiple lists are allowed if your project consists of multiple parts that aren't independent enough for their own sections).
- Third-person perspective.
- 80 characters per line and no other markdownlint warnings on CI.
Please use these templates as a starting point:
Games/apps/libraries:
### [Game name]

_optional image label_
[Game name] ([GitHub], [Discord], [Twitter]) by [@nickname]
is... {short project description in one sentence}.
{An overview of the recent updates with links to more details}.
_Discussions: [/r/rust_gamedev](link), [Twitter](link), [etc](link)_
[Game name]: http://example.com
Articles/blog posts/videos/etc:
### [Article name]

_optional image label_
[@nickname] published an [article] about...
{overview what the resource is about}.
_Discussions: [/r/rust_gamedev](link), [Twiter](link), [etc](link)_
[Article name]: http://example.com
Current Structure & Status
Below is a list of our current planned structure for the newsletter, and the status of each PR (which we'll try to keep updated).
This is not an exhastive list - if you have your own project that you want to write about, just make a comment on this issue and open a PR!
- Rust GameDev Meetup - βοΈ done by @AngelOnFira
Rust Graphics Meetup(already covered last month)Game Updates- Veloren (1) - βοΈ done by @AngelOnFira
- Way of Rhea (1) - βοΈ done by @MasonRemaley
- Nox Futura (1) - π free (@thebracket?)
- Lonely Star (1) - βοΈ done by @17cupsofcoffee
- LD49 Crunda (1) - βοΈ done by @danslocombe
Learning Material Updates- Herbert's Talk at GameDev Mini-Symposium (1) - βοΈ done by @17cupsofcoffee
- TanTan's video about voxel game (1) - π free (@TanTanDev?)
Engine Updates- macroquad - π free (@not-fl3)
GGEZ 0.6.1 and good-web-game 0.3.0 (1)covered last month- Tetra v0.6.6 - βοΈ done by @17cupsofcoffee
Library Updates- bevy_verlet (1) - βοΈ done by @ManevilleF
- Crevice 0.8 (1) - π free (@LPGhatguy?)
- SPV (1) - π free (@AlbinSjoegren?)
- rend3 v0.2 - βοΈ done by @cwfitzgerald
- Thunderdome v0.5 (1) - π free (@LPGhatguy?)
- Sparsey 0.4 (1) - βοΈ done by @LechintanTudor
- Shalrath (1) - π free (@Shfty?)
Meeting Minutes - βοΈ done by @17cupsofcoffeeDiscussions- Async Game Server Design (1) - βοΈ done by @17cupsofcoffee
Final steps:
- Final review - by everyonePublish - by @17cupsofcoffeePost on /r/rust, /r/rust_gamedev, /r/gamedev, URLO, twitter.com/rust_gamedev - by @17cupsofcoffee & @ozkriffAdd comment links - by @17cupsofcoffeeAdd a draft of the 28th newsletter - by @17cupsofcoffee
Activity
AlbinSjoegren commentedon Oct 31, 2021
Hey!
I could write something about SPV, also please refer to new instead of 1.
/Albin SjΓΆgren
AngelOnFira commentedon Oct 31, 2021
We should be able to remove the section about the Rust Graphics Meetup, since although it happened in October, we already discussed it in the September newsletter (unless @kvark has any new plans π)
Vrixyz commentedon Oct 31, 2021
I'll make an entry about https://github.com/Vrixyz/graph_nav
17cupsofcoffee commentedon Oct 31, 2021
@AngelOnFira Ah, I added it because I thought it was a monthly thing - if not, I'll remove it :)
ElhamAryanpur commentedon Oct 31, 2021
heya, I'd love to write about Blue Engine, however not much changed this month due to exams. next month and a half is expected to be spent towards exam too. Thanks!
kunos commentedon Oct 31, 2021
Will take the Hydrofoil Generation Sailing part.
cwfitzgerald commentedon Oct 31, 2021
I'll pick up rend3
djeedai commentedon Oct 31, 2021
Picking LD49 LibraCity via #822, thanks!
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