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Newsletter 46: May 2023 #1378

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@ozkriff

Newsletter 46: May 2023

tags: newsletter

Editors: @ozkriff, @AngelOnFira, @scirin

Another month has gone by, so it's time to put together the Rust Gamedev newsletter with May's news!

Current Schedule

The deadline for all section PRs is 2023.06.10. (though statistically we sadly release significantly later then planned)

We may still accept PRs that are submitted later than this, as long as they're ready before the newsletter's release, but this isn't guaranteed. If you want your section to be included, don't leave it till the last minute!

How to Contribute

If you want to help writing the newsletter:

  • Read CONTRIBUTING.md.
  • Choose one or more of the "🆓 free" sections listed below, and leave a comment letting us know you want to work on them.
    • The links in brackets (like "1, 2, 3") are suggestions of links to include in the section. Feel free to add more!
    • The username listed next to the section (like "@ozkriff?") is a suggestion of who may want to pick up the work (usually the project's developer, or someone who has expressed interest in the past).
    • You are not obligated to write a section if you're tagged or your project is listed! You're welcome to ask someone else to write the section, or to ask for your project to be excluded from this month's post.
    • Extra sections not listed in the plan are welcomed - just leave a comment and open a PR!
  • Write a short overview in the newsletter's Markdown file, making sure to follow the style guidelines (see below).
  • Send a PR to the source branch (example: N15: A/B Street #336).
  • Mention this issue in your PR's description to link it all together.

Style Guidelines

The full style guide is in CONTRIBUTING.md, but here are the most important rules:

  • Write in third-person perspective.
  • Each line must be 80 characters or less, for ease of reviewing/diffing.
  • Only one image per section is allowed.
    • The maximum size is 300kb for static images and 2.5mb for GIFs.
    • The image should come before the text, and must have alt text for accessibility.
    • Prefer static images to GIFs, to keep the page load times down.
  • Each section should be under 1000 characters, and under 6 paragraphs.
    • This only applies to the rendered text, not the markup.
  • Keep formatting minimal - no bold/italics/etc.
  • Avoid long/nested bullet point lists - no changelogs!

Please use these templates as a starting point:

Games/apps/libraries:

### [Game name]

![alt text](img)
_optional image label_

[Game name] ([GitHub], [Discord], [Twitter]) by [@nickname]
is... {short project description in one sentence}.

{An overview of the recent updates with links to more details}.

_Discussions: [/r/rust_gamedev](link), [Twitter](link), [etc](link)_

[Game name]: http://example.com

Articles/blog posts/videos/etc:

### [Article name]

![alt text](img)
_optional image label_

[@nickname] published an [article] about...
{overview what the resource is about}.

_Discussions: [/r/rust_gamedev](link), [Twiter](link), [etc](link)_

[Article name]: http://example.com

Current Structure & Status

Below is our current planned structure for the newsletter, and the status of each PR (which we'll try to keep updated).

This is not an exhaustive list - if you have your own project that you want to write about, just make a comment on this issue and open a PR!

Announcements

  • Rust GameDev Meetup - 🚧 WIP by @AngelOnFira
    Rusty Jam 3 Results - ✔️ done by @Vrixyz

Game Updates

  • Veloren - 🚧 WIP by @AngelOnFira
    Tiny Glade (1, 2) - 🆓 free (@anopara @h3r2tic?)
    Turtle Time (1, 2) - 🆓 free (@mikeder?)
    DAshmoRE (1) - 🆓 free
    Escape AI (1, 2, 3) - ✔️ done by @bones-ai
    Tunnet (1, 2) - ✔️ done by @puzzled-squid
    MS80 (1, 2) - 🆓 ✔️ done by @LPGhatguy
    maginet (1) - 🆓 free (@evrimoztamur?)
    Combine And Conquer (1) - 🆓 free (@I3ck?)
    Digital Extinction (1, 2) - ✔️ done by @Indy2222
    nanovoid (1, 2) - 🆓 free (@darthdeus?)
    Fish Folk (1, 2, 3) - ✔️ done by @erlend-sh
    nullableengineer's mmo (1) - 🆓 free
    Idu (1) - 🆓 free
    bevy_garage (1, 2, 3, 4) - 🆓 free (@alexichepura?)

Learning Material Updates

  • Building a platformer with Bevy 1 (1) - ✔️ done by @affanshahid
    Making A Strategy Game (1, 2, 3) - ✔️ done by @srodrigo
    Migrate Bevy Projects with Semi-Automation (1) - ✔️ done by @HerringtonDarkholme
    PhaestusFox’s Bevy videos (1) - 🆓 free (@PhaestusFox?)

Engine Updates

  • godot-rust (1) - 🆓 free (@Bromeon?)
    StereoKit (1) - 🆓 free (@MalekiRe?)
    hotline (1, 2) - 🆓 free (@polymonster?)
    bevy (1, 2) - 🆓 free (@cart?)

Tooling Updates

  • Graphite - 🆓 free (@Keavon?)
    Rerun (1, 2) - ✔️ done by @Wumpf
    Spicy Launcher (1) - ✔️ done by @orhun
    smashline (1) - 🆓 free (@blu-dev?)
    ruffle (1) - 🆓 free (@n0samu?)

Library Updates

  • grid v0.10 (1) - 🚧 WIP by @becheran
    hexx v0.6 (1) - 🆓 free (@ManevilleF?)
    faer (1) - 🆓 free (@sarah-ek?)
    blit (1) - ✔️ done by @tversteeg
    seldom_state (1) - ✔️ done by @Seldom-SE
    quinn v0.10 (1) - 🆓 free (@Ralith @djc?)
    funutd (1) - 🆓 free (@SamiPerttu?)
    bevy_diagnostics_explorer (1, 2, 3) - 🆓 free (@zaycev?)
    kira 0.8 (1, 2) - ✔️ done by @tesselode
    pxo (1) - 🆓 free (@appybara13?)
    frug (1, 2, 3) - 🆓 free (@santyarellano?)
    egui_tiles (1) - 🆓 free (@emilk?)
    egui v0.22 (1, 2) - 🆓 free (@emilk?)

Other News

  • Bullet points of any interesting news that doesn't have its own section - by @ozkriff

Discussions

  • "Is bevy the best option for a Rust based game engine?" (1)
    "We're not quite game yet" (1)
    "How does Bevy manage to be so loose with signatures?" (1)

Jobs

Publishing Steps

  • Final review - by everyone
    Publish - by @ozkriff
    Post on /r/rust, /r/rust_gamedev, /r/gamedev, URLO, twitter.com/rust_gamedev - by @ozkriff
    Pin thread on Twitter - by @ozkriff
    Add comment links - by @ozkriff
    Add a draft of next month's newsletter - by @ozkriff

Activity

self-assigned this
on Jun 7, 2023
changed the title [-]Newsletter 45: May 2023[/-] [+]Newsletter 46: May 2023[/+] on Jun 7, 2023
mamaicode

mamaicode commented on Jun 7, 2023

@mamaicode
Collaborator

Leaving a comment here because I don't get notifications!

Seldom-SE

Seldom-SE commented on Jun 7, 2023

@Seldom-SE
Contributor

I'll take seldom_state!

HerringtonDarkholme

HerringtonDarkholme commented on Jun 7, 2023

@HerringtonDarkholme
Contributor

Hi! I will take Migrate Bevy Projects with Semi-Automation! Thanks!

affanshahid

affanshahid commented on Jun 8, 2023

@affanshahid
Contributor

I'll take Building a platformer with Bevy 1, thank you!

Vrixyz

Vrixyz commented on Jun 8, 2023

@Vrixyz
Collaborator

There was the RustyJam 3

24 remaining items

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    Newsletter 46: May 2023 · Issue #1378 · rust-gamedev/rust-gamedev.github.io