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Newsletter 45: April 2023  #1358

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@ozkriff

Newsletter 45: April 2023

tags: newsletter

Editors: @ozkriff, @AngelOnFira, @scirin

Another month has gone by, so it's time to put together the Rust Gamedev newsletter with April's news!

Current Schedule

The soft deadline for all section PRs is 2023.05.07.

We may still accept PRs that are submitted later than this, as long as they're ready before the newsletter's release, but this isn't guaranteed. If you want your section to be included, don't leave it till the last minute!

How to Contribute

If you want to help writing the newsletter:

  • Read CONTRIBUTING.md.
  • Choose one or more of the "🆓 free" sections listed below, and leave a comment letting us know you want to work on them.
    • The links in brackets (like "1, 2, 3") are suggestions of links to include in the section. Feel free to add more!
    • The username listed next to the section (like "@ozkriff?") is a suggestion of who may want to pick up the work (usually the project's developer, or someone who has expressed interest in the past).
    • You are not obligated to write a section if you're tagged or your project is listed! You're welcome to ask someone else to write the section, or to ask for your project to be excluded from this month's post.
    • Extra sections not listed in the plan are welcomed - just leave a comment and open a PR!
  • Write a short overview in the newsletter's Markdown file, making sure to follow the style guidelines (see below).
  • Send a PR to the source branch (example: N15: A/B Street #336).
  • Mention this issue in your PR's description to link it all together.

Style Guidelines

The full style guide is in CONTRIBUTING.md, but here are the most important rules:

  • Write in third-person perspective.
  • Each line must be 80 characters or less, for ease of reviewing/diffing.
  • Only one image per section is allowed.
    • The maximum size is 300kb for static images and 2.5mb for GIFs.
    • The image should come before the text, and must have alt text for accessibility.
    • Prefer static images to GIFs, to keep the page load times down.
  • Each section should be under 1000 characters, and under 6 paragraphs.
    • This only applies to the rendered text, not the markup.
  • Keep formatting minimal - no bold/italics/etc.
  • Avoid long/nested bullet point lists - no changelogs!

Please use these templates as a starting point:

Games/apps/libraries:

### [Game name]

![alt text](img)
_optional image label_

[Game name] ([GitHub], [Discord], [Twitter]) by [@nickname]
is... {short project description in one sentence}.

{An overview of the recent updates with links to more details}.

_Discussions: [/r/rust_gamedev](link), [Twitter](link), [etc](link)_

[Game name]: http://example.com

Articles/blog posts/videos/etc:

### [Article name]

![alt text](img)
_optional image label_

[@nickname] published an [article] about...
{overview what the resource is about}.

_Discussions: [/r/rust_gamedev](link), [Twiter](link), [etc](link)_

[Article name]: http://example.com

Current Structure & Status

Below is our current planned structure for the newsletter, and the status of each PR (which we'll try to keep updated).

This is not an exhaustive list - if you have your own project that you want to write about, just make a comment on this issue and open a PR!

Rust Gamedev Meetup

  • Monthly Meetup - 🚧 WIP by @AngelOnFira
    Bevy Jam 3 Results (1, 2) - 🆓 free (@cart @alice-i-cecile?)

Game Updates

Learning Material Updates

  • Bevy <3 GA - ✔️ done by @Leinnan
    PhaestusFox’s Bevy videos (1) - 🆓 free (@PhaestusFox?)
    Exploring Bevy GoL shader (1, 2, 3) - ✔️ done by @lecoqjacob
    Bevy roguelike tutorial (1, 2) - ✔️ done by @maciekglowka
    Katamari for the BevyJam3 (1) - 🆓 free (@whoisryosuke?)
    3D MIDI Piano Using Bevy (1) - 🆓 free (@whoisryosuke?)
    TDD in Rust GameDev w. Bevy (1) - ✔️ done by @donedgardo
    Building scripting solution w. Intuicio (1) - 🆓 free (@PsichiX?)
    DOOM maps to SVG to laser cutter (1) - 🆓 free (@theor?)
    Making A Strategy Game (1) - 🆓 free (@srodrigo?)
    rs-football-3d (1, 2) - 🆓 free (@UnravelSports?)
    rust-flappy-bird-ai (1, 2) - 🆓 free (@bones-ai?)

Engine Updates

  • godot-rs (1) - ✔️ done by @Bromeon
    alkahest-rs (1 - 🆓 free (@AnthonyUtt?)
    Strolle (1) - 🆓 free (@Patryk27?)
    ggez (1) - 🆓 free (@PSteinhaus?)
    ambient - ✔️ done by @philpax

Tooling Updates

  • rustracer (1) - ✔️ done by @KaminariOS
    Graphite - 🆓 free (@Keavon?)
    Image Maniac (1) - 🆓 free (@AllenDang?)
    IronBoy (1) - 🆓 free (@nicolas-siplis?)
    Luminol (1) - ✔️ done by @Speak2Erase

Library Updates

  • faer (1, 2) - 🆓 free (@sarah-ek?)
    kayak_ui (1, 2) - 🆓 free (@StarArawn?)
    backpack (1) - ✔️ done by @Vrixyz
    virtual_joystick (1) - 🆓 free (@SergioRibera?)
    png (1) - 🆓 free (@Shnatsel?)
    blend (1) - 🆓 free (@lukebitts?)
    bitcode (1) - 🆓 free
    wgpu (1) - 🆓 free (@cwfitzgerald?)
    lox (1) - 🆓 free (@LukasKalbertodt?)
    egui_graphs (1) - 🆓 free (@blitzarx1?)

Other News

  • Bullet points of any interesting news that doesn't have its own section - by @ozkriff

Discussions

  • "Well, we're a little more game" (1)
    "Really frustrated" (1)

Jobs

Publishing Steps

  • Final review - by everyone
    Publish - by @ozkriff
    Post on /r/rust, /r/rust_gamedev, /r/gamedev, URLO, twitter.com/rust_gamedev - by @ozkriff
    Pin thread on Twitter - by @ozkriff
    Add comment links - by @ozkriff
    Add a draft of next month's newsletter - by @ozkriff

Activity

self-assigned this
on May 3, 2023
melody-rs

melody-rs commented on May 3, 2023

@melody-rs

Can I add Luminol?

ozkriff

ozkriff commented on May 3, 2023

@ozkriff
MemberAuthor

@Speak2Erase sure! added to the plan

philpax

philpax commented on May 3, 2023

@philpax
Contributor

We (Ambient) are planning on releasing our next update in the next two days - would we be able to sneak that into the April update, or would we have to wait for next month?

Shnatsel

Shnatsel commented on May 3, 2023

@Shnatsel

FWIW most of the hard work on png has been done by @fintelia, I'm mostly just the messenger, with comparatively minor contributions (added roundtrip fuzzing and did lots of testing).

Bromeon

Bromeon commented on May 3, 2023

@Bromeon
Contributor

I could do godot-rust 🙂

ozkriff

ozkriff commented on May 3, 2023

@ozkriff
MemberAuthor

@philpax, i guess that most of the work on the update happened during April, so it's ok. added to the plan.

@Shnatsel, ah, got it. you can still contribute a section about that if you want to help spread the message a little bit more, we don't require authorship for that.

evrimoztamur

evrimoztamur commented on May 3, 2023

@evrimoztamur

Hey there good folks of the Rust GD! I'm Maginet's developer indeed and the game is actually open source over at https://github.com/evrimoztamur/maginet if anybody wants to check the setup out. Currently working on release updates and an Electron deployable (for Steam/desktop) over at https://github.com/evrimoztamur/maginet-deploy.

cdsupina

cdsupina commented on May 4, 2023

@cdsupina
Contributor

I have some updates for Thetawave. Could I write a section on it?

sinshu

sinshu commented on May 4, 2023

@sinshu
Contributor

I'm not sure why I'm assigned to rustracer, but since the author is @KaminariOS, it seems more natural for him to be assigned instead.

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    Newsletter 45: April 2023 · Issue #1358 · rust-gamedev/rust-gamedev.github.io