Description
Newsletter 44: March 2023
tags: newsletter
Editors: @AngelOnFira, @ozkriff
Another month has gone by, so it's time to put together the Rust Gamedev newsletter with March's news!
Current Schedule
The soft deadline for all section PRs is April 6th.
We may still accept PRs that are submitted later than this, as long as they're ready before the newsletter's release, but this isn't guaranteed. If you want your section to be included, don't leave it till the last minute!
How to Contribute
If you want to help writing the newsletter:
- Read CONTRIBUTING.md.
- Choose one or more of the "🆓 free" sections listed below, and leave a comment letting us know you want to work on them.
- The links in brackets (like "1, 2, 3") are suggestions of links to include in the section. Feel free to add more!
- The username listed next to the section (like "@ozkriff?") is a suggestion of who may want to pick up the work (usually the project's developer, or someone who has expressed interest in the past).
- You are not obligated to write a section if you're tagged or your project is listed! You're welcome to ask someone else to write the section, or to ask for your project to be excluded from this month's post.
- Extra sections not listed in the plan are welcomed - just leave a comment and open a PR!
- Write a short overview in the newsletter's Markdown file, making sure to follow the style guidelines (see below).
- Send a PR to the
source
branch (example: N15: A/B Street #336). - Mention this issue in your PR's description to link it all together.
Style Guidelines
The full style guide is in CONTRIBUTING.md, but here are the most important rules:
- Write in third-person perspective.
- Each line must be 80 characters or less, for ease of reviewing/diffing.
- Only one image per section is allowed.
- The maximum size is 300kb for static images and 2.5mb for GIFs.
- The image should come before the text, and must have alt text for accessibility.
- Prefer static images to GIFs, to keep the page load times down.
- Each section should be under 1000 characters, and under 6 paragraphs.
- This only applies to the rendered text, not the markup.
- Keep formatting minimal - no bold/italics/etc.
- Avoid long/nested bullet point lists - no changelogs!
Please use these templates as a starting point:
Games/apps/libraries:
### [Game name]

_optional image label_
[Game name] ([GitHub], [Discord], [Twitter]) by [@nickname]
is... {short project description in one sentence}.
{An overview of the recent updates with links to more details}.
_Discussions: [/r/rust_gamedev](link), [Twitter](link), [etc](link)_
[Game name]: http://example.com
Articles/blog posts/videos/etc:
### [Article name]

_optional image label_
[@nickname] published an [article] about...
{overview what the resource is about}.
_Discussions: [/r/rust_gamedev](link), [Twiter](link), [etc](link)_
[Article name]: http://example.com
Current Structure & Status
Below is our current planned structure for the newsletter, and the status of each PR (which we'll try to keep updated).
This is not an exhaustive list - if you have your own project that you want to write about, just make a comment on this issue and open a PR!
Announcements
- Rust GameDev Meetup - 🚧 WIP by @AngelOnFira
Game Updates
- Veloren (1) - 🚧 WIP by @AngelOnFiraThe Beat Of Space (1) - 🆓 freeBattleBots simulator (1) - 🆓 free (@nilaysavant?)Maginet (1) - 🆓 freeShifting chamber (1) - ✔️ done by @maciekglowkaCargo Space (1) - 🆓 free (@johanhelsing?)tunnet (1) - ✔️ done by@puzzled-squid8bit Duels (1) - ✔️ done by @ThousandthStar
- Digital Extinction (1) - ✔️ done by@Indy2222Jumpy - ✔️ done by @zicklagWay of Rhea - ✔️ done by @MasonRemaley
Learning Material Updates
- PhaestusFox’s Bevy videos (1) - 🆓 free (@PhaestusFox?)Bestagon Mesh Generation: Waveform Collapse in Bevy (1) - 🆓 free (@PhaestusFox?)Foxtrot (1) - 🚧 WIP by @janhohenheim - 🆓 freeCreating a Small Game with WebAssembly and Rust (1) - 🆓 freeStill Have A Use For Adobe Flash? Ruffle Is Working To Safely Emulate It In Rust (1) - 🆓 freePaving the Road to Vulkan on Asahi Linux (1) - 🆓 freeforerunner - a storytelling platform for composing Souls-like Action-RPGs (1) - 🆓 freeUsing the Depth Prepass in Bevy 0.10 (1) - ✔️ done by@ChristopherBiscardiLearn Bevy 0.10 Beginner Tutorial (1) - 🆓 free (@frederickjjoubert?)Getting started with egui in Rust (1) - 🆓 free (@whoisryosuke?)
Engine Updates
Tooling Updates
Library Updates
- pixelate_mesh (1) - 🚧 WIP by @janhohenheimBevy Rust-GPU (1) - 🚧 WIP by @Shftyfaer 0.5.0 (1) - 🆓 free (@sarah-ek?)Matchbox 0.6 (1) - ✔️ done by @johanhelsing?rust-gpu-sdf - 🚧 WIP by @Shfty
Other News
- Bullet points of any interesting news that doesn't have its own section - 🆓 free
Discussions
- "Is WGPU actually a good idea yet?" (1) - 🆓 free
Jobs
- Ambient (1) - 🆓 free
Publishing Steps
- Final review - by everyonePublish - by @AngelOnFiraPost on /r/rust, /r/rust_gamedev, /r/gamedev, URLO, twitter.com/rust_gamedev - by @AngelOnFiraPin thread on Twitter - by @ozkriffAdd comment links - by @AngelOnFiraAdd a draft of next month's newsletter - by @AngelOnFira
Activity
Wumpf commentedon Apr 3, 2023
I'll take the Rerun update
polymonster commentedon Apr 3, 2023
I'll do an update for hotline. my first one. Thanks for including me :)
maciekglowka commentedon Apr 3, 2023
Thanks! I am gonna take the section about my game (Shifting Chamber)
lewiszlw commentedon Apr 3, 2023
Thanks! Happy to take Screen Ball and Battle City Game sections.
janhohenheim commentedon Apr 3, 2023
I'll write about Foxtrot and Pixelate Mesh :)
gridbugs commentedon Apr 3, 2023
I'll take the section about my talk on writing NES programs in a rust DSL
puzzled-squid commentedon Apr 3, 2023
I will write about Tunnet.
yds12 commentedon Apr 3, 2023
I'll write about Tarsila
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