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Newsletter 44: March 2023 #1317

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@AngelOnFira

Newsletter 44: March 2023

tags: newsletter

Editors: @AngelOnFira, @ozkriff

Another month has gone by, so it's time to put together the Rust Gamedev newsletter with March's news!

Current Schedule

The soft deadline for all section PRs is April 6th.

We may still accept PRs that are submitted later than this, as long as they're ready before the newsletter's release, but this isn't guaranteed. If you want your section to be included, don't leave it till the last minute!

How to Contribute

If you want to help writing the newsletter:

  • Read CONTRIBUTING.md.
  • Choose one or more of the "🆓 free" sections listed below, and leave a comment letting us know you want to work on them.
    • The links in brackets (like "1, 2, 3") are suggestions of links to include in the section. Feel free to add more!
    • The username listed next to the section (like "@ozkriff?") is a suggestion of who may want to pick up the work (usually the project's developer, or someone who has expressed interest in the past).
    • You are not obligated to write a section if you're tagged or your project is listed! You're welcome to ask someone else to write the section, or to ask for your project to be excluded from this month's post.
    • Extra sections not listed in the plan are welcomed - just leave a comment and open a PR!
  • Write a short overview in the newsletter's Markdown file, making sure to follow the style guidelines (see below).
  • Send a PR to the source branch (example: N15: A/B Street #336).
  • Mention this issue in your PR's description to link it all together.

Style Guidelines

The full style guide is in CONTRIBUTING.md, but here are the most important rules:

  • Write in third-person perspective.
  • Each line must be 80 characters or less, for ease of reviewing/diffing.
  • Only one image per section is allowed.
    • The maximum size is 300kb for static images and 2.5mb for GIFs.
    • The image should come before the text, and must have alt text for accessibility.
    • Prefer static images to GIFs, to keep the page load times down.
  • Each section should be under 1000 characters, and under 6 paragraphs.
    • This only applies to the rendered text, not the markup.
  • Keep formatting minimal - no bold/italics/etc.
  • Avoid long/nested bullet point lists - no changelogs!

Please use these templates as a starting point:

Games/apps/libraries:

### [Game name]

![alt text](img)
_optional image label_

[Game name] ([GitHub], [Discord], [Twitter]) by [@nickname]
is... {short project description in one sentence}.

{An overview of the recent updates with links to more details}.

_Discussions: [/r/rust_gamedev](link), [Twitter](link), [etc](link)_

[Game name]: http://example.com

Articles/blog posts/videos/etc:

### [Article name]

![alt text](img)
_optional image label_

[@nickname] published an [article] about...
{overview what the resource is about}.

_Discussions: [/r/rust_gamedev](link), [Twiter](link), [etc](link)_

[Article name]: http://example.com

Current Structure & Status

Below is our current planned structure for the newsletter, and the status of each PR (which we'll try to keep updated).

This is not an exhaustive list - if you have your own project that you want to write about, just make a comment on this issue and open a PR!

Announcements

  • Rust GameDev Meetup - 🚧 WIP by @AngelOnFira

Game Updates

  • Veloren (1) - 🚧 WIP by @AngelOnFira
    Infinilands (1, 2) - 🆓 free (@FluffyCreature?)
    The Beat Of Space (1) - 🆓 free
    Tiny Glade (1, 2, 3) - 🆓 free (@anopara?)
    Combine And Conquer (1) - 🆓 free (@I3ck?)
    maginet (1, 2) - 🆓 free
    vustnexus (1) - 🆓 free (@Seth-VII?)
    Zombie Demo Game (1, 2) - ✔️ done by @LPGhatguy
    BattleBots simulator (1) - 🆓 free (@nilaysavant?)
    bevy-rust-wasm-experiments (1, 2) - 🆓 free (@topheman?)
    Cybergate (1, 2) - ✔️ done by @cybersoulK
    Maginet (1) - 🆓 free
    Shifting chamber (1) - ✔️ done by @maciekglowka
    Cargo Space (1) - 🆓 free (@johanhelsing?)
    Screen Ball (1) - 🚧 WIP by @lewiszlw
    Battle City Game (1) - 🚧 WIP by @lewiszlw
    tunnet (1) - ✔️ done by@puzzled-squid
    8bit Duels (1) - ✔️ done by @ThousandthStar
  • Digital Extinction (1) - ✔️ done by@Indy2222
    Jumpy - ✔️ done by @zicklag
    Way of Rhea - ✔️ done by @MasonRemaley

Learning Material Updates

  • Writing NES assembly programs in a Rust DSL (1) - ✔️ done by @gridbugs
    PhaestusFox’s Bevy videos (1) - 🆓 free (@PhaestusFox?)
    Pirate Annihilation Devlog Newsletter #2 (1) - 🆓 free (@theredfish?)
    Transparent Windows (1, 2) - 🆓 free (@s0lly?)
    Rendering 5 million pixel updates per second with Rust & wgpu (1, 2) - 🆓 free (@codetheweb?)
    Bestagon Mesh Generation: Waveform Collapse in Bevy (1) - 🆓 free (@PhaestusFox?)
    Editors 2/3 + 3/3: Editing entries (1, 2) - ✔️ done by @TheGrimsey
    Foxtrot (1) - 🚧 WIP by @janhohenheim - 🆓 free
    Creating a Small Game with WebAssembly and Rust (1) - 🆓 free
    Still Have A Use For Adobe Flash? Ruffle Is Working To Safely Emulate It In Rust (1) - 🆓 free
    Paving the Road to Vulkan on Asahi Linux (1) - 🆓 free
    forerunner - a storytelling platform for composing Souls-like Action-RPGs (1) - 🆓 free
    Using the Depth Prepass in Bevy 0.10 (1) - ✔️ done by@ChristopherBiscardi
    Learn Bevy 0.10 Beginner Tutorial (1) - 🆓 free (@frederickjjoubert?)
    Getting started with egui in Rust (1) - 🆓 free (@whoisryosuke?)
    My unsorted and unsolicited thoughts on Rust for game development (1) - 🆓 free (@yanchith?)
    Overworld and NPCs in Bevy (1) - 🆓 free (@mwbryant?)

Engine Updates

  • fyrox (1, 2) - 🚧 WIP by @ozkriff
    Bevy 0.10 (1) - ✔️ done by @cart
    Hotline (1) - ✔️ done by @polymonster
    Tetra 0.8.0 (1, 2, 3) - 🆓 free (@17cupsofcoffee?)

Tooling Updates

  • Graphite - 🚧 WIP by @Keavon
    Epic Asset Manager (1) - 🆓 free (@aknarts?)
    Orlop (1, 2, 3) - 🆓 free (@timrach?)
    ruffle (1) - 🆓 free (@adrian17?)
    tarsila (1) - ✔️ done by @yds12
    Tiger (1) - ✔️ done by @agersant
    Blackjack (1) - 🆓 free (@setzer22?)
    Orlop (1) - 🆓 free
    Rerun (1) - 🚧 WIP by @Wumpf

Library Updates

  • winit-block-on (1) - 🆓 free (@notgull?)
    pixelate_mesh (1) - 🚧 WIP by @janhohenheim
    tinyaudio (1) - 🚧 WIP by @ozkriff
    bevy_text_mode (1, 2) - ✔️ done by @yopox
    Bevy Rust-GPU (1) - 🚧 WIP by @Shfty
    Bevy Hanabi (1) - 🆓 free (@djeedai?)
    faer 0.5.0 (1) - 🆓 free (@sarah-ek?)
    Matchbox 0.6 (1) - ✔️ done by @johanhelsing?
    rust-gpu-sdf - 🚧 WIP by @Shfty

Other News

  • Bullet points of any interesting news that doesn't have its own section - 🆓 free

Discussions

  • "Is WGPU actually a good idea yet?" (1) - 🆓 free

Jobs

  • Ambient (1) - 🆓 free

Publishing Steps

  • Final review - by everyone
    Publish - by @AngelOnFira
    Post on /r/rust, /r/rust_gamedev, /r/gamedev, URLO, twitter.com/rust_gamedev - by @AngelOnFira
    Pin thread on Twitter - by @ozkriff
    Add comment links - by @AngelOnFira
    Add a draft of next month's newsletter - by @AngelOnFira

Activity

Wumpf

Wumpf commented on Apr 3, 2023

@Wumpf
Contributor

I'll take the Rerun update

polymonster

polymonster commented on Apr 3, 2023

@polymonster
Contributor

I'll do an update for hotline. my first one. Thanks for including me :)

maciekglowka

maciekglowka commented on Apr 3, 2023

@maciekglowka
Contributor

Thanks! I am gonna take the section about my game (Shifting Chamber)

lewiszlw

lewiszlw commented on Apr 3, 2023

@lewiszlw
Contributor

Thanks! Happy to take Screen Ball and Battle City Game sections.

janhohenheim

janhohenheim commented on Apr 3, 2023

@janhohenheim
Collaborator

I'll write about Foxtrot and Pixelate Mesh :)

gridbugs

gridbugs commented on Apr 3, 2023

@gridbugs
Contributor

I'll take the section about my talk on writing NES programs in a rust DSL

puzzled-squid

puzzled-squid commented on Apr 3, 2023

@puzzled-squid
Contributor

I will write about Tunnet.

yds12

yds12 commented on Apr 3, 2023

@yds12
Contributor

I'll write about Tarsila

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      Newsletter 44: March 2023 · Issue #1317 · rust-gamedev/rust-gamedev.github.io