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Newsletter 42: Jan 2023 #1267

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@AngelOnFira

Newsletter 42: Jan 2023

tags: newsletter

Editors: @AngelOnFira, @ozkriff

Another month has gone by, so it's time to put together the Rust Gamedev newsletter with TODO's news!

Current Schedule

The soft deadline for all section PRs is 10 Feb 2023.

We may still accept PRs that are submitted later than this, as long as they're ready before the newsletter's release, but this isn't guaranteed. If you want your section to be included, don't leave it till the last minute!

How to Contribute

If you want to help writing the newsletter:

  • Read CONTRIBUTING.md.
  • Choose one or more of the "🆓 free" sections listed below, and leave a comment letting us know you want to work on them.
    • The links in brackets (like "1, 2, 3") are suggestions of links to include in the section. Feel free to add more!
    • The username listed next to the section (like "@ozkriff?") is a suggestion of who may want to pick up the work (usually the project's developer, or someone who has expressed interest in the past).
    • You are not obligated to write a section if you're tagged or your project is listed! You're welcome to ask someone else to write the section, or to ask for your project to be excluded from this month's post.
    • Extra sections not listed in the plan are welcomed - just leave a comment and open a PR!
  • Write a short overview in the newsletter's Markdown file, making sure to follow the style guidelines (see below).
  • Send a PR to the source branch (example: N15: A/B Street #336).
  • Mention this issue in your PR's description to link it all together.

Style Guidelines

The full style guide is in CONTRIBUTING.md, but here are the most important rules:

  • Write in third-person perspective.
  • Each line must be 80 characters or less, for ease of reviewing/diffing.
  • Only one image per section is allowed.
    • The maximum size is 300kb for static images and 2.5mb for GIFs.
    • The image should come before the text, and must have alt text for accessibility.
    • Prefer static images to GIFs, to keep the page load times down.
  • Each section should be under 1000 characters, and under 6 paragraphs.
    • This only applies to the rendered text, not the markup.
  • Keep formatting minimal - no bold/italics/etc.
  • Avoid long/nested bullet point lists - no changelogs!

Please use these templates as a starting point:

Games/apps/libraries:

### [Game name]

![alt text](img)
_optional image label_

[Game name] ([GitHub], [Discord], [Twitter]) by [@nickname]
is... {short project description in one sentence}.

{An overview of the recent updates with links to more details}.

_Discussions: [/r/rust_gamedev](link), [Twitter](link), [etc](link)_

[Game name]: http://example.com

Articles/blog posts/videos/etc:

### [Article name]

![alt text](img)
_optional image label_

[@nickname] published an [article] about...
{overview what the resource is about}.

_Discussions: [/r/rust_gamedev](link), [Twiter](link), [etc](link)_

[Article name]: http://example.com

Current Structure & Status

Below is our current planned structure for the newsletter, and the status of each PR (which we'll try to keep updated).

This is not an exhaustive list - if you have your own project that you want to write about, just make a comment on this issue and open a PR!

Rust Gamedev Meetup

  • Details of this month's meetup - 🚧 WIP by @AngelOnFira

Game Updates

  • Veloren (1) - ✔️ done by @AngelOnFira
    Hydrofoil Generation (1) - 🆓 free (@kunos?)
    Tiny Glade (1) - 🆓 free (@anopara?)
    Thetawave (1) - 🆓 free (@cdsupina?)
    8bit Duels (1) - 🆓 free (@ThousandthStar?)
    Cargo Space (1, 2) - ✔️ done by @johanhelsing
    Combine And Conquer (1) - 🆓 free (@I3ck?)
    Your Only Move is Hustle (1) - 🆓 free (@uzkbwza?)
    Digital Extinction (1) - ✔️ done by @Indy2222
    TheGrimsey’s devlog (1) - 🆓 free (@TheGrimsey?)
    Flesh (1, 2) - 🆓 free (@Im-Oab?)
    DGS (1) - 🆓 free (@Dominux?)
    Idu (1, 2, 3, 4) - ✔️ done by @logicsoup
    triverse (1) - 🆓 free (@bcarruthers?)
    Combine And Conquer (1) - 🆓 free (@I3ck?)
    Fish Folk: Punchy (1) - 🆓 free (@erlend-sh?)
    Life Code (1) - 🆓 free (@pinkponk?)
    digg (1) - 🆓 free (@Defernus?)
    Revolver Time (1, 2) - 🆓 free
    canal mania (1, 2) - 🆓 free (@lee-orr?)

Learning Material Updates

  • Native iOS Touch Events w/ Rust (1) - 🆓 free (@wadez?)
    Bevy Basics video series (1) - 🆓 free (@PhaestusFox?)
    Platformer in Bevy video series (1) - 🆓 free (@PhaestusFox?)
    Introduction to the Entity Component System (1) - ✔️ done by @theredfish

Engine Updates

  • fyrox (1, 2, 3, 4) - 🚧 WIP by @mrDIMAS
    alkahest-rs (1) - 🆓 free (@AnthonyUtt?)
    godot-rust (1, 2) - 🆓 free (@Bromeon?)
    piston (1) - 🆓 free (@bvssvni?)
    petrichor64 (1, 2) - 🆓 free (@Auxnon?)

Tooling Updates

  • Graphite - ✔️ done by @Keavon
    Foxtrot (1) - ✔️ done by @janhohenheim
    Ten Minute Physics (1, 2) - 🆓 free (@cerrno?)
    rgis (1) - 🆓 free (@frewsxcv?)

Library Updates

  • wgpu v0.15, naga v0.11 (1) - 🆓 free (@cwfitzgerald?)
    raster_fonts (1) - 🆓 free (@teryror?)
    torchbearer (1) - ✔️ done by @redwarp
    nvtt (1, 2) - 🆓 free (@mijalk0?)
    oxidized_navigation (1, 2) - 🆓 free (@TheGrimsey?)
    Matchbox (1) - ✔️ done by @johanhelsing
    VPlugin (1) - 🆓 free (@AndroGR?)
    egui_glium (1) - 🆓 free (@emilk?)
    tween (1) - ✔️ done by @sanbox-irl
    scene-graph (1) - ✔️ done by @sanbox-irl
    direct-storage (1) - 🆓 free (@hasenbanck?)
    rustysynth (1) - ✔️ done by @sinshu
    big-brain (1) - ✔️ done by @zkat
    bones (1, 2) - 🆓 free (@elrend-sh @erlend-sh?)
    airsim-client (1) - 🆓 free (@Sollimann?)
    Rapier (1) - 🆓 free (@sebcrozet?)
    miniquad (1) - ✔️ done by @not-fl3
    bevy-magic-light-2d (1, 2, 3) - 🆓 free (@zaycev?)
    notan v0.9 (1) - 🆓 free (@Nazariglez?)

Other News

  • Bullet points of any interesting news that doesn't have its own section - 🆓 free (@AngelOnFira?)

Discussions

  • "Is it a good idea to start learning game development with rust?" (1)
    "Tech stack for a turn-based roguelike in Rust" (1)
    "Pain points using Rust for gamedev?" (1)
    "I want to make a game that’s compatible with Nintendo switch" (1)

Publishing Steps

  • Final review - by everyone
    Publish - by @AngelOnFira
    Post on /r/rust, /r/rust_gamedev, /r/gamedev, URLO, twitter.com/rust_gamedev - by @AngelOnFira
    Pin thread on Twitter - by @ozkriff
    Add comment links - by @AngelOnFira
    Add a draft of next month's newsletter - by @AngelOnFira

Activity

sinshu

sinshu commented on Feb 7, 2023

@sinshu
Contributor

Hi, I'm the author of rustysynth. I found out about this newsletter through a GitHub notification that my name was included in this issue. Would it be possible for me to write a description of rustysynth?

ozkriff

ozkriff commented on Feb 7, 2023

@ozkriff
Member

@sinshu of course, we would appreciate a PR! Here are our contributing guidelines but don't worry about them too much, we'll fix all the style/formatting issues during the PRs review. :)

redwarp

redwarp commented on Feb 7, 2023

@redwarp
Contributor

I'll comment on torchbearer then 😉

logicsoup

logicsoup commented on Feb 7, 2023

@logicsoup
Member

I'll take Idu

sanbox-irl

sanbox-irl commented on Feb 7, 2023

@sanbox-irl
Contributor

Yeah I'll write something up on tween. I'm also working on a library called scene-graph that i'd like to write up as well

not-fl3

not-fl3 commented on Feb 7, 2023

@not-fl3
Contributor

hope its not too late, I'll take miniquad update!

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    Newsletter 42: Jan 2023 · Issue #1267 · rust-gamedev/rust-gamedev.github.io