Description
Newsletter 38: September 2022
tags: newsletter
Editors: @17cupsofcoffee, @ozkriff, and @AngelOnFira
Another month has gone by, so it's time to put together the Rust Gamedev newsletter with Septembers's news!
Current Schedule
The deadline for all section PRs is the 10th of October.
We may still accept PRs that are submitted later than this, as long as they're ready before the newsletter's release, but this isn't guaranteed. If you want your section to be included, don't leave it till the last minute!
How to Contribute
If you want to help writing the newsletter:
- Read CONTRIBUTING.md.
- Choose one or more of the "🆓 free" sections listed below, and leave a comment letting us know you want to work on them.
- The links in brackets (like "1, 2, 3") are suggestions of links to include in the section. Feel free to add more!
- The username listed next to the section (like "@ozkriff?") is a suggestion of who may want to pick up the work (usually the project's developer, or someone who has expressed interest in the past).
- You are not obligated to write a section if you're tagged or your project is listed! You're welcome to ask someone else to write the section, or to ask for your project to be excluded from this month's post.
- Extra sections not listed in the plan are welcomed - just leave a comment and open a PR!
- Write a short overview in the newsletter's Markdown file, making sure to follow the style guidelines (see below).
- Send a PR to the
source
branch (example: N15: A/B Street #336). - Mention this issue in your PR's description to link it all together.
Style Guidelines
The full style guide is in CONTRIBUTING.md, but here are the most important rules:
- Write in third-person perspective.
- Each line must be 80 characters or less, for ease of reviewing/diffing.
- Only one image per section is allowed.
- The maximum size is 300kb for static images and 2.5mb for GIFs.
- The image should come before the text, and must have alt text for accessibility.
- Prefer static images to GIFs, to keep the page load times down.
- Each section should be under 1000 characters, and under 6 paragraphs.
- This only applies to the rendered text, not the markup.
- Keep formatting minimal - no bold/italics/etc.
- Avoid long/nested bullet point lists - no changelogs!
Please use these templates as a starting point:
Games/apps/libraries:
### [Game name]

_optional image label_
[Game name] ([GitHub], [Discord], [Twitter]) by [@nickname]
is... {short project description in one sentence}.
{An overview of the recent updates with links to more details}.
_Discussions: [/r/rust_gamedev](link), [Twitter](link), [etc](link)_
[Game name]: http://example.com
Articles/blog posts/videos/etc:
### [Article name]

_optional image label_
[@nickname] published an [article] about...
{overview what the resource is about}.
_Discussions: [/r/rust_gamedev](link), [Twiter](link), [etc](link)_
[Article name]: http://example.com
Current Structure & Status
Below is our current planned structure for the newsletter, and the status of each PR (which we'll try to keep updated).
This is not an exhaustive list - if you have your own project that you want to write about, just make a comment on this issue and open a PR!
Rust Gamedev Meetup
- Rust Gamedev meetup - 🚧 WIP by @AngelOnFira
Game Updates
- Veloren (1) - ✔️ doneanother game of life (1) - 🆓 free (@Behemoth11?)ostwilkens's roguelite (1) - 🆓 free (@ostwilkens?)Thetawave (1) - ✔️ doneKlod (1) - 🆓 free (@devildahu?)Subfuse (1) - 🆓 free (@DGriffin91?)
Engine Updates
Learning Material Updates
- Making a turn-based multiplayer game in Rust (1) - ✔️ doneRust Bevy Entity Component System (1) - 🆓 free (@killercup?)Bevy Basics video series (1) - 🆓 free (@PhaestusFox?)Chris Biscardi videos (1) - ✔️ done
Tooling Updates
Library Updates
- egui_dock (1) - 🆓 free (@Adanos020?)particular (1) - 🆓 free (@Canleskis?)bevy_ecss (1) - 🆓 free (@afonsolage?)bevy_oddio v0.2 (1) - ✔️ donebig-brain v0.14 (1) - ✔️ done
bevy_mod_fbx (1)
Other News
- Bullet points of any interesting news that doesn't have its own section - 🆓 free (@username?)
Discussions
- "Should I use an existing physics engine or implement it myself?"
- "Ecs fundamentally at odds with borrow checker"
- "Best Engine for Choice-Driven, Semi-Free-Roam, 2D Gamedev"
- "Turn-based game - architecture feedback/opinons"
Bonus
- ruffle (1) - 🆓 free
Publishing Steps
- Final review - by everyonePublish - by @17cupsofcoffeePost on /r/rust, /r/rust_gamedev, /r/gamedev, URLO, twitter.com/rust_gamedev - by @17cupsofcoffeePin thread on Twitter - by @ozkriffAdd comment links - by @17cupsofcoffeeAdd a draft of next month's newsletter - by @17cupsofcoffee
Activity
zkat commentedon Oct 3, 2022
awesome! This is tempting, and while big-brain 0.14 is significant, I don't think there's anything mind-blowing about it besides a bit of improvement in practicality. Maybe next time I do something big, though ;)
heavyrain266 commentedon Oct 3, 2022
Could we remove my game and fbx plugin for bevy?
I don't really have time to write about the game because I'm currently focused on adding upstream xbox target to the compiler. Also I think, nothing in the plugin changed since last newsletter where it was present.
SiebenCorgie commentedon Oct 3, 2022
Feldversuch is technically not a game but a synthesizer. But it uses a lot of game tech and a gamified interaction design. If that's okay for the newsletter I'd be happy to contribute a section about it.
ChristopherBiscardi commentedon Oct 4, 2022
Happy to take on the stuff I'm mentioned on.
hadronized commentedon Oct 4, 2022
I will probably try to get involved more into that newsletter. The link for
luminance
is correct, I will read the contributing guide when I have some time to sketch something up if no one has done it already.Bromeon commentedon Oct 4, 2022
I can do godot-rust. Since it's already the 4th and I released two versions on 2nd of October, would it be OK to include those?
Otherwise those would likely need to wait ~5 weeks until release of October newsletter, and by that time we hopefully have a first GDExtension around 😉
herluf-ba commentedon Oct 4, 2022
I am happy to write a bit about the article I'm mentioned on
harudagondi commentedon Oct 4, 2022
Hello, I'm open to writing the article I am mentioned on.
hakolao commentedon Oct 4, 2022
Also can write article for my game
[-]Newsletter 37 - September 2022[/-][+]Newsletter 38 - September 2022[/+]36 remaining items