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Newsletter 36 - July 2022 #1098

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@ozkriff

Newsletter 36: July 2022

tags: newsletter

Editors: @ozkriff, @AngelOnFira, and @17cupsofcoffee

Another month has gone by, so it's time to put together the Rust Gamedev newsletter with TODO's news!

Current Schedule

The soft deadline for all section PRs is the 3rd of August.

We may still accept PRs that are submitted later than this, as long as they're ready before the newsletter's release, but this isn't guaranteed. If you want your section to be included, don't leave it till the last minute!

How to Contribute

If you want to help writing the newsletter:

  • Read CONTRIBUTING.md.
  • Choose one or more of the "🆓 free" sections listed below, and leave a comment letting us know you want to work on them.
    • The links in brackets (like "1, 2, 3") are suggestions of links to include in the section. Feel free to add more!
    • The username listed next to the section (like "@ozkriff?") is a suggestion of who may want to pick up the work (usually the project's developer, or someone who has expressed interest in the past).
    • You are not obligated to write a section if you're tagged or your project is listed! You're welcome to ask someone else to write the section, or to ask for your project to be excluded from this month's post.
    • Extra sections not listed in the plan are welcomed - just leave a comment and open a PR!
  • Write a short overview in the newsletter's Markdown file, making sure to follow the style guidelines (see below).
  • Send a PR to the source branch (example: N15: A/B Street #336).
  • Mention this issue in your PR's description to link it all together.

Style Guidelines

The full style guide is in CONTRIBUTING.md, but here are the most important rules:

  • Write in third-person perspective.
  • Each line must be 80 characters or less, for ease of reviewing/diffing.
  • Only one image per section is allowed.
    • The maximum size is 300kb for static images and 2.5mb for GIFs.
    • The image should come before the text, and must have alt text for accessibility.
    • Prefer static images to GIFs, to keep the page load times down.
  • Each section should be under 1000 characters, and under 6 paragraphs.
    • This only applies to the rendered text, not the markup.
  • Keep formatting minimal - no bold/italics/etc.
  • Avoid long/nested bullet point lists - no changelogs!

Please use these templates as a starting point:

Games/apps/libraries:

### [Game name]

![alt text](img)
_optional image label_

[Game name] ([GitHub], [Discord], [Twitter]) by [@nickname]
is... {short project description in one sentence}.

{An overview of the recent updates with links to more details}.

_Discussions: [/r/rust_gamedev](link), [Twitter](link), [etc](link)_

[Game name]: http://example.com

Articles/blog posts/videos/etc:

### [Article name]

![alt text](img)
_optional image label_

[@nickname] published an [article] about...
{overview what the resource is about}.

_Discussions: [/r/rust_gamedev](link), [Twiter](link), [etc](link)_

[Article name]: http://example.com

Current Structure & Status

Below is our current planned structure for the newsletter, and the status of each PR (which we'll try to keep updated).

This is not an exhaustive list - if you have your own project that you want to write about, just make a comment on this issue and open a PR!

Announcements

  • Rust Gamedev meetup - ✔️ done by @AngelOnFira
    Rust Tokyo Game Hack event (1) - 🆓 free (@PabloMansanet?)
    Arcade cabinet (1, 2, 3, 4) - 🚧 WIP by @cdsupina
    nintendo switch target merged (1, 2, 3) - 🆓 free (@jam1garner?)
    rust-game-ports (1, 2) - ✔️ done by @64kramsystem
    3D Ferris - ✔️ done by @RayMarch

Game Updates

  • Veloren (1) - ✔️ done by @AngelOnFira
    Hydrofoil Generation (1, 2, 3, 4, 5) - 🆓 free (@kunos?)
    Punchy v0.0.2 (1, 2, 3, 4) - 🆓 free (@erlend-sh?)
    Fish Folly (1, 2) - 🆓 free (@erlend-sh?)
    Agma (1, 2) - ✔️ done by @TuckerBMorgan
    Combine And Conquer (1, 2) - 🆓 free (@I3ck?)
    Flesh (1, 2, 3, 4) - ✔️ done by @Im-Oab
    Idu (1, 2) - 🆓 free (@johann2?)
    Life Code (1) - 🆓 free
    Legend of Worlds (1, 2) - 🆓 free
    Robo Instructus 3y (1) - ✔️ done by @alexheretic
    Cyber Gate (1) - ✔️ done by @cybersoulK
    gmtk: re-rolling (1, 2) - ✔️ done by @mystal
    bevy roguelike (1) - 🆓 free (@tomuxmon?)
    Theta Wave (1, 2) - 🆓 free (@cdsupina?)
    Paddlepunks (1) - 🆓 free (@halvnykterist?)
    Bounce Up! (1, 2) - 🆓 free (@cryscan?)
    Botnet - ✔️ done by @JMS55
    Simon Arcade - ✔️ done by @Vrixyz
    Way oh Rhead - ✔️ done by @MasonRemaley
    Galactic Mess - 🚧 WIP by @Elogain

Learning Material Updates

  • Pathfinding in Rust: A tutorial with examples (1) - ✔️ done by @gregstoll
    Learn WGPU updated to 0.13 (1, 2) - 🆓 free (@sotrh?)
    Sand Fall With Compute Shaders in Rust (1, 2) - ✔️ done by @hakolao
    Rust breakout game tutorial (1) - 🆓 free (@tantan)
    Port of vulkan-tutorial.com (1) - 🆓 free (@KyleMayes?)
    Bevy Basics video series (1) - 🆓 free (@PhaestusFox?)
    Rusteroids tutorial series (1) - ✔️ done by @filtoid
    Video: Creating mountains from planes with vertex shaders and Bevy (1) - ✔️ done by @ChristopherBiscardi
    Video: What's in a wgsl fragment shader? ft Bevy (1) - ✔️ done by @ChristopherBiscardi
    RuggRogue Source Code Guide (1, 2, 3) - 🆓 free (@tung?)

Engine Updates

  • godot-rust (1) - ✔️ done by @Bromeon
    Gamercade (1, 2) - ✔️ done by @RobDavenport
    bevy 0.8 - ✔️ done by @cart
    Dims - ✔️ done by @philpax

Tooling Updates

  • Blackjack - ✔️ done by @setzer22
    unitypacker (1, 2) - 🆓 free (@paulfigiel?)
    NES Bundler (1) - ✔️ done by @tedsteen
    bevy_shadertoy_wgsl (1, 2) - ✔️ done by @eliotbo
    annelid (1) - 🆓 free (@dagit?)
    Graphite - ✔️ done by @Keavon

Library Updates

  • wgpu v0.13 (1, 2) - 🆓 free (@cwfitzgerald?)
    miniquad - ✔️ done by @not-fl3
    shame (1, 2) - ✔️ done by RayMarch
    lyon v1.0 (1) - ✔️ done by @nical
    bonsai-bt (1, 2) - - 🆓 free (@Sollimann?)
    hecs v0.8 (1) - ✔️ done by @Ralith
    Wanderlust (1) - ✔️ done by @PROMETHIA-27
    fdg (1, 2) - 🆓 free (@grantshandy?)
    bevy_pancam (1) - 🆓 free (@johanhelsing?)
    bevy_godot (1) - ✔️ done by @rand0m-cloud
    renet & bevy_renet (1) - ✔️ done by @lucaspoffo
    shades (1, 2) - 🆓 free (@phaazon?)
    bevy_fbx - ✔️ done by @nicopap
    wgpu&naga - 🚧 WIP by @cwfitzgerald

Other News

  • Bullet points of any interesting news that doesn't have its own section

Discussions

Jobs

Publishing Steps

  • Final review - by everyone
    Publish - by @ozkriff
    Post on /r/rust, /r/rust_gamedev, /r/gamedev, URLO, twitter.com/rust_gamedev - by @ozkriff
    Pin thread on Twitter - by @ozkriff
    Add comment links - by @ozkriff
    Add a draft of next month's newsletter - by @ozkriff

Activity

self-assigned this
on Jul 29, 2022
filtoid

filtoid commented on Jul 29, 2022

@filtoid
Contributor

I'll take Rusteroids, I've got a couple of updates for it.

nicopap

nicopap commented on Jul 29, 2022

@nicopap
Contributor
  • bevy_fbx an in-development and incoming plugin for the bevy game engine to load FBX files (@heavyrain266 and me)
  • AFAIK bevy 0.8 will be released before the newsletter is published
philpax

philpax commented on Jul 29, 2022

@philpax
Contributor

I'll write an update for Dims (game engine), as I did last time. (By the way - the deadline says 3rd of April, I assume that's meant to be August?)

JMS55

JMS55 commented on Jul 29, 2022

@JMS55
Contributor

I'll be writing about https://github.com/JMS55/botnet again this month.

added a commit that references this issue on Jul 29, 2022
PROMETHIA-27

PROMETHIA-27 commented on Jul 29, 2022

@PROMETHIA-27
Contributor

I've taken bevy_mod_wanderlust

lucaspoffo

lucaspoffo commented on Jul 29, 2022

@lucaspoffo
Contributor

When is the deadline? It's wrong in the description, 3rd of April.

grantshandy

grantshandy commented on Jul 29, 2022

@grantshandy
Contributor

Hello, thanks for considering my project fdg for this newsletter. I should let you know that it really doesn't have much to do with game development though, it's more in the data visualization space.

If it still sounds like something you all want to mention in the newsletter I'm happy to see it put out there, but I just wanted to let you all know it's real purpose.

ChristopherBiscardi

ChristopherBiscardi commented on Jul 29, 2022

@ChristopherBiscardi
Contributor

I'll take on the two videos I'm tagged for.

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    Newsletter 36 - July 2022 · Issue #1098 · rust-gamedev/rust-gamedev.github.io