Description
Newsletter 36: July 2022
tags: newsletter
Editors: @ozkriff, @AngelOnFira, and @17cupsofcoffee
Another month has gone by, so it's time to put together the Rust Gamedev newsletter with TODO's news!
Current Schedule
The soft deadline for all section PRs is the 3rd of August.
We may still accept PRs that are submitted later than this, as long as they're ready before the newsletter's release, but this isn't guaranteed. If you want your section to be included, don't leave it till the last minute!
How to Contribute
If you want to help writing the newsletter:
- Read CONTRIBUTING.md.
- Choose one or more of the "🆓 free" sections listed below, and leave a comment letting us know you want to work on them.
- The links in brackets (like "1, 2, 3") are suggestions of links to include in the section. Feel free to add more!
- The username listed next to the section (like "@ozkriff?") is a suggestion of who may want to pick up the work (usually the project's developer, or someone who has expressed interest in the past).
- You are not obligated to write a section if you're tagged or your project is listed! You're welcome to ask someone else to write the section, or to ask for your project to be excluded from this month's post.
- Extra sections not listed in the plan are welcomed - just leave a comment and open a PR!
- Write a short overview in the newsletter's Markdown file, making sure to follow the style guidelines (see below).
- Send a PR to the
source
branch (example: N15: A/B Street #336). - Mention this issue in your PR's description to link it all together.
Style Guidelines
The full style guide is in CONTRIBUTING.md, but here are the most important rules:
- Write in third-person perspective.
- Each line must be 80 characters or less, for ease of reviewing/diffing.
- Only one image per section is allowed.
- The maximum size is 300kb for static images and 2.5mb for GIFs.
- The image should come before the text, and must have alt text for accessibility.
- Prefer static images to GIFs, to keep the page load times down.
- Each section should be under 1000 characters, and under 6 paragraphs.
- This only applies to the rendered text, not the markup.
- Keep formatting minimal - no bold/italics/etc.
- Avoid long/nested bullet point lists - no changelogs!
Please use these templates as a starting point:
Games/apps/libraries:
### [Game name]

_optional image label_
[Game name] ([GitHub], [Discord], [Twitter]) by [@nickname]
is... {short project description in one sentence}.
{An overview of the recent updates with links to more details}.
_Discussions: [/r/rust_gamedev](link), [Twitter](link), [etc](link)_
[Game name]: http://example.com
Articles/blog posts/videos/etc:
### [Article name]

_optional image label_
[@nickname] published an [article] about...
{overview what the resource is about}.
_Discussions: [/r/rust_gamedev](link), [Twiter](link), [etc](link)_
[Article name]: http://example.com
Current Structure & Status
Below is our current planned structure for the newsletter, and the status of each PR (which we'll try to keep updated).
This is not an exhaustive list - if you have your own project that you want to write about, just make a comment on this issue and open a PR!
Announcements
- Rust Gamedev meetup - ✔️ done by @AngelOnFiraRust Tokyo Game Hack event (1) - 🆓 free (@PabloMansanet?)3D Ferris - ✔️ done by @RayMarch
Game Updates
- Veloren (1) - ✔️ done by @AngelOnFiraLife Code (1) - 🆓 freeRobo Instructus 3y (1) - ✔️ done by @alexhereticCyber Gate (1) - ✔️ done by @cybersoulKPaddlepunks (1) - 🆓 free (@halvnykterist?)Botnet - ✔️ done by @JMS55Simon Arcade - ✔️ done by @VrixyzWay oh Rhead - ✔️ done by @MasonRemaleyGalactic Mess - 🚧 WIP by @Elogain
Learning Material Updates
- Pathfinding in Rust: A tutorial with examples (1) - ✔️ done by @gregstollPort of vulkan-tutorial.com (1) - 🆓 free (@KyleMayes?)Bevy Basics video series (1) - 🆓 free (@PhaestusFox?)Video: Creating mountains from planes with vertex shaders and Bevy (1) - ✔️ done by @ChristopherBiscardiVideo: What's in a wgsl fragment shader? ft Bevy (1) - ✔️ done by @ChristopherBiscardi
Engine Updates
Tooling Updates
Library Updates
- miniquad - ✔️ done by @not-fl3Wanderlust (1) - ✔️ done by @PROMETHIA-27bevy_pancam (1) - 🆓 free (@johanhelsing?)bevy_godot (1) - ✔️ done by @rand0m-cloudrenet & bevy_renet (1) - ✔️ done by @lucaspoffobevy_fbx - ✔️ done by @nicopapwgpu&naga - 🚧 WIP by @cwfitzgerald
Other News
- Bullet points of any interesting news that doesn't have its own section
Activity
filtoid commentedon Jul 29, 2022
I'll take Rusteroids, I've got a couple of updates for it.
nicopap commentedon Jul 29, 2022
bevy_fbx
an in-development and incoming plugin for the bevy game engine to load FBX files (@heavyrain266 and me)philpax commentedon Jul 29, 2022
I'll write an update for Dims (game engine), as I did last time. (By the way - the deadline says 3rd of April, I assume that's meant to be August?)
JMS55 commentedon Jul 29, 2022
I'll be writing about https://github.com/JMS55/botnet again this month.
`bevy_mod_wanderlust` section
PROMETHIA-27 commentedon Jul 29, 2022
I've taken
bevy_mod_wanderlust
lucaspoffo commentedon Jul 29, 2022
When is the deadline? It's wrong in the description,
3rd of April
.grantshandy commentedon Jul 29, 2022
Hello, thanks for considering my project fdg for this newsletter. I should let you know that it really doesn't have much to do with game development though, it's more in the data visualization space.
If it still sounds like something you all want to mention in the newsletter I'm happy to see it put out there, but I just wanted to let you all know it's real purpose.
ChristopherBiscardi commentedon Jul 29, 2022
I'll take on the two videos I'm tagged for.
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