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help_formula.pd
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78 lines (78 loc) · 2.53 KB
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#N canvas 597 125 704 637 10;
#X obj 8 17 cnv 15 680 40 empty empty Generative_series 20 12 0 14
-233017 -66577 0;
#X obj 303 21 cnv 15 380 40 empty empty ABS:rr_formula 20 20 0 24 -128992
-262144 0;
#X obj 30 518 rr_record~;
#X msg 193 492 rec01.wav;
#X text 309 550 You can record your performance. Put the name. It show
passing seconds while recording. Bang to reset.;
#X text 309 288 In allscales put in 2nd inlet a progressive series
(list) of intervals which represents the elements of the scale to use
(mod 12). [minor scale in example];
#X obj 30 96 tgl 15 0 empty empty empty 17 7 0 10 -262144 -1 -1 0 1
;
#X obj 142 383 rev1~;
#X floatatom 180 383 5 0 0 0 - - -;
#X msg 30 295 next \$1;
#X obj 30 272 rr_allscales;
#X floatatom 138 102 5 0 0 0 - - -;
#X floatatom 204 360 5 0 0 0 - - -;
#X text 309 460 1st toggle turn ON/OFF your Dsp. 2nd toggle visualize
the wave sound. Stereo spatialization and volume sliders.;
#X obj 30 343 *~ 0.25;
#X obj 29 408 rr_XOUTdac~;
#X obj 142 360 hip~ 1000;
#X text 308 94 Pulsa+ needs 3 arguments: 1st how many sec for pulse
duration \; 2nd how many subdivision in pulse \; 3rd how many beats
to repeat durations sequence. Put a value in 2nd inlet to generate
new sequence. 1st outlet for bangs series and 2nd outlet for duration
of every beat.;
#X msg 117 256 0 2 3 5 7 9 10;
#X obj 30 140 rr_subdiv+;
#X obj 30 163 rr_formula 4 4 1 0;
#X obj 30 186 - 7;
#X obj 30 117 rr_pulsa+ 1 2 11;
#X obj 138 127 bng 15 250 50 0 empty empty empty 17 7 0 10 -262144
-1 -1;
#X obj 86 209 rr_formula 12 2 1 0;
#X obj 30 320 clone 12 rr_tone~ 1500 3;
#X obj 30 248 + 40;
#X obj 58 185 rr_formula 7 3 2 0;
#X obj 86 232 + 4;
#X floatatom 197 148 5 0 0 0 - - -;
#X text 308 198 Formula needs 4 argumentsand a bang in 1st inlet. It
returns a meldic contour \; 1st are elements in phrase \; 2nd amplitude
of jumps \; 3rd cycles in entire phrase \; 4th direction of phrase
up/down (-1:1);
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