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help_ddetune.pd
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62 lines (62 loc) · 2.16 KB
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#N canvas 539 116 736 637 10;
#X obj 8 17 cnv 15 680 40 empty empty Generative_series 20 12 0 14
-233017 -66577 0;
#X obj 303 21 cnv 15 380 40 empty empty ABS:rr_ddetune 20 20 0 24 -128992
-262144 0;
#X obj 29 432 rr_OUTdac~;
#X obj 30 542 rr_record~;
#X msg 193 516 rec01.wav;
#X text 309 485 1st toggle turn ON/OFF your Dsp. 2nd toggle visualize
the wave sound. Slide is for volume.;
#X text 309 550 You can record your performance. Put the name. It show
passing seconds while recording. Bang to reset.;
#X text 308 134 Choose how many elements in your sequence [num] then
[set].You can click [set] again for a new sequence. You can bang in
2nd inlet to [set]. 3rd inlet (2-6) how many repetitions of sequence
to bang out in 2nd outlet.;
#X obj 30 139 rr_play;
#X obj 30 91 tgl 15 0 empty empty empty 17 7 0 10 -262144 -1 -1 0 1
;
#X obj 121 91 bng 15 250 50 0 empty empty empty 17 7 0 10 -262144 -1
-1;
#X obj 121 111 s sync;
#X text 308 94 HOW TO: Use pulsa to define how much times in seconds
you choose bang occures.;
#X obj 30 228 t f b, f 6;
#X text 310 229 Wshaper needs 7 arguments: 1st for clone \; 2nd is
amplitude of sine wave (0:1) \; 3rd is amplitude of sqrt wave (0:1)
\; 4th is amplitude of saw wave (0:1) \; 5th is amplitude ot tri wave
(0:1) \; 6th is cutoff for high pass filter \; 7th is cutoof for low
pass filter., f 55;
#X obj 63 297 vline~;
#X obj 31 312 *~;
#X obj 30 111 rr_pulsa 1 4, f 13;
#X obj 30 205 + 60;
#X obj 143 375 lop~ 1000;
#X obj 143 398 rev1~;
#X floatatom 182 398 5 0 0 0 - - -;
#X msg 63 274 1 50 \, 0 4000 500;
#X obj 30 251 rr_wshaper~ 0 0.05 0.1 0.25 0 100 3000;
#X text 309 355 Ddetune needs 4 arguments/inlets: 1st is freq \; 2nd
is deepth \; 3rd is min offset \; 4th is feedback delay.;
#X obj 30 345 rr_ddetune~ 150 10 500 0.75;
#X connect 2 0 3 0;
#X connect 2 1 3 1;
#X connect 4 0 3 2;
#X connect 8 0 18 0;
#X connect 9 0 17 0;
#X connect 10 0 11 0;
#X connect 13 0 23 0;
#X connect 13 1 22 0;
#X connect 15 0 16 1;
#X connect 16 0 25 0;
#X connect 17 0 8 0;
#X connect 18 0 13 0;
#X connect 19 0 20 0;
#X connect 20 0 2 1;
#X connect 20 0 2 0;
#X connect 21 0 20 1;
#X connect 22 0 15 0;
#X connect 23 0 16 0;
#X connect 25 0 2 0;
#X connect 25 0 19 0;