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help_RuleOfOctave.pd
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60 lines (60 loc) · 1.99 KB
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#N canvas 593 116 767 637 10;
#X obj 8 17 cnv 15 680 40 empty empty Generative_series 20 12 0 14
-233017 -66577 0;
#X obj 303 21 cnv 15 380 40 empty empty ABS:rr_RuleOfOctave 20 20 0
24 -128992 -262144 0;
#X obj 29 418 rr_OUTdac~;
#X obj 30 528 rr_record~;
#X msg 193 502 rec01.wav;
#X text 309 460 1st toggle turn ON/OFF your Dsp. 2nd toggle visualize
the wave sound. Slide is for volume.;
#X text 309 550 You can record your performance. Put the name. It show
passing seconds while recording. Bang to reset.;
#X obj 30 87 tgl 15 0 empty empty empty 17 7 0 10 -262144 -1 -1 0 1
;
#X obj 85 392 rev1~;
#X floatatom 123 392 5 0 0 0 - - -;
#X msg 30 303 next \$1;
#X obj 158 420 bng 15 250 50 0 empty empty empty 17 7 0 10 -262144
-1 -1;
#X obj 158 440 s sync;
#X obj 30 352 *~ 0.15;
#X obj 85 369 hip~ 300;
#X text 308 94 Pulsa+ needs 3 arguments: 1st how many sec for pulse
duration \; 2nd how many subdivision in pulse \; 3rd how many beats
to repeat durations sequence. Put a value in 2nd inlet to generate
new sequence. 1st outlet for bangs series and 2nd outlet for duration
of every beat.;
#X text 308 268 Mappa+ needs 4 arguments \; 1st are numbers of steps
in scale \; 2nd are numbers of semitones in scale \; 3rd is modal transposition
(scale grade) \; 4th is chromtic transposition.;
#X obj 30 184 rr_RuleOfOctave;
#X obj 30 279 rr_mappa+ 12 12 0 0;
#X obj 30 110 rr_pulsa+ 3 1 5;
#X obj 30 139 random 8;
#X obj 30 210 - 12;
#X obj 30 327 clone 16 rr_tone~ 2000 3;
#X text 308 198 RuleOfOctave needs a value as tone in 1st inlet \,
it returns 4 voices harmonized.;
#X connect 2 0 3 0;
#X connect 2 1 3 1;
#X connect 4 0 3 2;
#X connect 7 0 19 0;
#X connect 8 0 2 0;
#X connect 8 0 2 1;
#X connect 9 0 8 1;
#X connect 10 0 22 0;
#X connect 11 0 12 0;
#X connect 13 0 2 0;
#X connect 13 0 8 0;
#X connect 13 0 14 0;
#X connect 14 0 8 0;
#X connect 17 0 21 0;
#X connect 17 1 18 0;
#X connect 17 2 18 0;
#X connect 17 3 18 0;
#X connect 18 0 10 0;
#X connect 19 0 20 0;
#X connect 20 0 17 0;
#X connect 21 0 18 0;
#X connect 22 0 13 0;