Introducing V3DShader v2022 with Multiple pass support #75
ravi688
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I have formalized a language to describe material properties, vertex buffer layouts, GLSL shaders, and Multiple passes. And that I'm calling V3DShader.
There is a compiler for it, to compile V3DShader source into V3DShaderBinary.
And of course there is a disassembler for it also, to disassemble the V3DShaderBinary file into textual human readable format.
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