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scripts = { # keys are names, values are scripts
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"convertCyrillic" : "cyrillic_convert.py" ,
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"playerInspect" : "playerInspect.py" ,
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- "rerenderBlocks" : "rerenderBlocks.py" ,
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"testRender" : "testRender.py" ,
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- "validate" : "validateRegionFile.py" ,
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"pngit" : "png-it.py" ,
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"gallery" : "gallery.py" ,
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"regionTrimmer" : "regionTrimmer.py" ,
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# you can symlink or hardlink contribManager.py to another name to have it
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# automatically find the right script to run. For example:
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- # > ln -s contribManager.py validate .exe
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- # > chmod +x validate .exe
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- # > ./validate .exe -h
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+ # > ln -s contribManager.py pngit .exe
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+ # > chmod +x pngit .exe
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+ # > ./pngit .exe -h
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# figure out what script to execute
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