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I just had a use case for rendering previews to PNG and realized the WASM build doesn't seem to support this.
@DSchroer @t-paul Do you guys know if it would be possible to build for WASM w/ offscreen OpenGL support? (e.g. maybe enabling OFFSCREEN_FRAMEBUFFER or something?).
(as a workaround we had to wrap the native binary in a server API forking out to xvfb -a openscad - -o out.png
)
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