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Description
Phase B: Production-Ready GPU Acceleration - Full Implementation
π― Executive Summary
Phase A Status: β
COMPLETE - Architecture validated, all tests passing
Phase B Goal: Production-ready GPU acceleration achieving 10-100x speedup for large operations
Estimated Effort: 80-120 hours over 4-5 weeks
Target Performance: Match or exceed PyTorch/TensorFlow GPU acceleration
π Phase A Results (Baseline)
What Was Validated β
- β Execution Engine pattern works (zero constraint cascade)
- β Runtime type dispatch efficient (< 1ns overhead)
- β Multi-type support (float, double, decimal)
- β Vectorization benefits CPU performance (1.05x-1.65x faster)
- β GPU detection and initialization working (AMD gfx902)
Phase A Prototype Limitations (Expected)
- β GPU slower than CPU due to:
- Kernel recompilation every call (~10-100ms overhead)
- No memory pooling (allocates/deallocates every call)
- Unnecessary array conversions (ToArray() creates copies)
- No adaptive execution (uses GPU even for tiny operations)
- Only float supported (double, int, long need GPU kernels)
- Only Vector operations (missing Matrix and Tensor)
Phase B will fix ALL these limitations to achieve target performance.
π Phase B User Stories
Epic 1: Production-Ready GpuEngine (Week 1: 20-25 hours)
US-GPU-001: Kernel Pre-Compilation and Caching
As a developer using GPU acceleration
I want GPU kernels to be compiled once and cached
So that I avoid 10-100ms recompilation overhead on every operation
Acceptance Criteria:
- All GPU kernels pre-compiled in GpuEngine constructor
- Kernel cache uses Dictionary<string, Action<...>> for fast lookup
- Zero recompilation during runtime operations
- Benchmark shows <1ms overhead for kernel dispatch
- Memory usage reasonable (<100MB for all cached kernels)
Technical Details:
// BEFORE (Phase A):
var kernel = _accelerator.LoadAutoGroupedStreamKernel<...>(...); // 10-100ms!
// AFTER (Phase B):
private readonly Dictionary<string, Action<Index1D, ...>> _kernelCache;
// Constructor:
_kernelCache["Add_float"] = _accelerator.LoadAutoGroupedStreamKernel<...>(...);
_kernelCache["Multiply_float"] = _accelerator.LoadAutoGroupedStreamKernel<...>(...);
// Runtime (< 1ms):
_kernelCache["Add_float"](length, gpuA.View, gpuB.View, gpuResult.View);Estimated: 4-6 hours
Dependencies: None
Priority: P0 (Critical - biggest performance impact)
US-GPU-002: Memory Buffer Pooling
As a developer performing many GPU operations
I want GPU memory to be reused across operations
So that I avoid costly allocate/deallocate overhead on every call
Acceptance Criteria:
- Memory pool with size-based buckets (1K, 10K, 100K, 1M, 10M)
- Rent/return pattern:
RentBuffer<T>(size),ReturnBuffer(buffer) - Thread-safe implementation (ConcurrentBag or lock-free)
- Automatic growth when pool exhausted
- Buffer reset/clear before reuse (prevent data leaks)
- Benchmark shows 5-10x reduction in allocation overhead
Technical Details:
public class GpuMemoryPool<T> where T : unmanaged
{
private readonly Dictionary<int, ConcurrentBag<MemoryBuffer1D<T, Stride1D.Dense>>> _pools;
public MemoryBuffer1D<T, Stride1D.Dense> Rent(int size)
{
int bucket = GetBucket(size);
if (_pools[bucket].TryTake(out var buffer))
return buffer;
return _accelerator.Allocate1D<T>(bucket);
}
public void Return(MemoryBuffer1D<T, Stride1D.Dense> buffer)
{
int bucket = GetBucket(buffer.Length);
_pools[bucket].Add(buffer);
}
}Estimated: 6-8 hours
Dependencies: US-GPU-001
Priority: P0 (Critical)
US-GPU-003: Direct Memory Access (Zero-Copy Operations)
As a developer passing vectors to GPU
I want to avoid unnecessary array conversions
So that operations are as fast as possible with minimal overhead
Acceptance Criteria:
- Vector uses pinned memory when possible
- Direct memory copy: Vector β GPU (no ToArray())
- Direct memory copy: GPU β Vector (no intermediate array)
- Fallback to ToArray() only when pinning not possible
- Benchmark shows zero-copy is 2-5x faster for large vectors
- Memory safety ensured (no corruption, no leaks)
Technical Details:
// BEFORE (Phase A):
gpuA.CopyFromCPU(a.ToArray()); // Creates copy!
// AFTER (Phase B):
unsafe
{
fixed (T* ptr = a.GetInternalArray())
{
gpuA.CopyFromCPU(new ReadOnlySpan<T>(ptr, a.Length)); // Zero-copy!
}
}Estimated: 4-6 hours
Dependencies: US-GPU-002
Priority: P1 (High)
US-GPU-004: Adaptive Execution (Size-Based Thresholds)
As a developer using operations of various sizes
I want small operations to use CPU and large operations to use GPU automatically
So that performance is optimal regardless of operation size
Acceptance Criteria:
- Benchmark-driven thresholds for each operation
- Automatic CPU for small operations (< threshold)
- Automatic GPU for large operations (>= threshold)
- Thresholds configurable via AiDotNetEngine
- Thresholds per operation type (Add, Multiply, GEMM, etc.)
- Benchmark shows optimal performance across all sizes
Technical Details:
public class AdaptiveThresholds
{
public int VectorAdd { get; set; } = 10000;
public int VectorMultiply { get; set; } = 10000;
public int MatrixMultiply { get; set; } = 256; // 256x256 matrix
public int Convolution { get; set; } = 1000; // 1000 input elements
}
public Vector<T> Add<T>(Vector<T> a, Vector<T> b)
{
if (a.Length < _thresholds.VectorAdd)
return _cpuFallback.Add(a, b); // CPU for small
if (typeof(T) == typeof(float) && SupportsGpu)
return AddGpu(...); // GPU for large float
return _cpuFallback.Add(a, b); // CPU fallback
}Benchmark Process:
- Run operations from size 100 to 10M
- Measure CPU time, GPU time for each size
- Find crossover point where GPU becomes faster
- Set threshold 10% above crossover for safety margin
Estimated: 3-4 hours
Dependencies: US-GPU-001, US-GPU-002
Priority: P1 (High)
US-GPU-005: All Unmanaged Type Support
As a developer using various numeric types
I want GPU acceleration for double, int, long, etc. (not just float)
So that all unmanaged types benefit from GPU acceleration
Acceptance Criteria:
- GPU kernels for: double, int, long, uint, ulong, short, ushort, byte, sbyte
- All operations: Add, Subtract, Multiply, Divide, Sqrt, Power, etc.
- Type-specific optimizations where applicable
- Comprehensive tests for each type
- Benchmark shows similar speedup across all types
Technical Details:
// Kernel template for all unmanaged types
public static void AddKernel<T>(Index1D index, ArrayView<T> a, ArrayView<T> b, ArrayView<T> result)
where T : unmanaged
{
result[index] = /* T-specific add operation */;
}
// Pre-compile for all types:
_kernelCache["Add_float"] = LoadKernel<float>(...);
_kernelCache["Add_double"] = LoadKernel<double>(...);
_kernelCache["Add_int"] = LoadKernel<int>(...);
// ... etc for all unmanaged typesEstimated: 6-8 hours
Dependencies: US-GPU-001
Priority: P1 (High)
US-GPU-006: Comprehensive Error Handling
As a developer using GPU acceleration
I want robust error handling for all failure scenarios
So that my application doesn't crash due to GPU issues
Acceptance Criteria:
- Handle GPU out of memory gracefully (fallback to CPU)
- Handle GPU device lost/reset (reinitialize or fallback)
- Handle unsupported operations (fallback to CPU)
- Clear error messages for all failure modes
- Logging for debugging GPU issues
- Stress tests for all error scenarios
Technical Details:
public Vector<T> Add<T>(Vector<T> a, Vector<T> b)
{
try
{
if (typeof(T) == typeof(float) && SupportsGpu)
{
try
{
return AddGpu(...);
}
catch (OutOfMemoryException ex)
{
_logger.Warn("GPU out of memory, falling back to CPU", ex);
return _cpuFallback.Add(a, b);
}
catch (AcceleratorException ex)
{
_logger.Error("GPU device error, falling back to CPU", ex);
_useGpu = false; // Disable GPU for remainder of session
return _cpuFallback.Add(a, b);
}
}
return _cpuFallback.Add(a, b);
}
catch (Exception ex)
{
_logger.Error("Unexpected error in Add operation", ex);
throw; // Unexpected errors should propagate
}
}Estimated: 4-5 hours
Dependencies: US-GPU-001 through US-GPU-005
Priority: P1 (High)
Epic 2: Matrix Operations (Week 2: 15-20 hours)
US-GPU-007: GEMM (General Matrix-Matrix Multiply)
As a developer training neural networks
I want GPU-accelerated matrix multiplication
So that dense layer forward/backward passes are 100-1000x faster
Acceptance Criteria:
- GEMM implementation: C = alpha * A @ B + beta * C
- Support for transposed matrices (A^T, B^T)
- Tiled multiplication for efficient memory access
- Batch GEMM for multiple matrix multiplications
- Benchmark shows 100-1000x speedup vs CPU for large matrices
- Integration with existing Matrix class
Technical Details:
// Matrix multiplication kernel with tiling
public static void GemmKernel(
Index2D index,
ArrayView2D<float, Stride2D.DenseX> matrixA,
ArrayView2D<float, Stride2D.DenseX> matrixB,
ArrayView2D<float, Stride2D.DenseX> matrixC,
int M, int N, int K)
{
const int TILE_SIZE = 16;
var tileA = SharedMemory.Allocate2D<float, Stride2D.DenseX>(TILE_SIZE, TILE_SIZE);
var tileB = SharedMemory.Allocate2D<float, Stride2D.DenseX>(TILE_SIZE, TILE_SIZE);
// Tiled matrix multiplication for efficient memory access
// ...
}Performance Target:
- 512x512 matrix: 100-500x faster than CPU
- 2048x2048 matrix: 500-1000x faster than CPU
Estimated: 8-10 hours
Dependencies: US-GPU-001, US-GPU-002
Priority: P0 (Critical for deep learning)
US-GPU-008: GEMV (General Matrix-Vector Multiply)
As a developer performing matrix-vector operations
I want GPU-accelerated matrix-vector multiplication
So that forward passes in neural networks are faster
Acceptance Criteria:
- GEMV implementation: y = alpha * A @ x + beta * y
- Support for transposed matrix (A^T)
- Optimized memory access pattern
- Benchmark shows 10-50x speedup vs CPU
- Integration with existing Matrix and Vector
Estimated: 3-4 hours
Dependencies: US-GPU-007
Priority: P1 (High)
US-GPU-009: Matrix Transpose
As a developer manipulating matrices
I want GPU-accelerated matrix transpose
So that operations requiring transposed matrices are faster
Acceptance Criteria:
- In-place transpose for square matrices
- Out-of-place transpose for non-square matrices
- Optimized memory access (avoid bank conflicts)
- Benchmark shows 5-20x speedup vs CPU
- Integration with existing Matrix
Estimated: 2-3 hours
Dependencies: US-GPU-007
Priority: P2 (Medium)
US-GPU-010: Matrix Element-Wise Operations
As a developer performing matrix operations
I want GPU-accelerated element-wise matrix operations
So that activation functions and other operations are faster
Acceptance Criteria:
- Element-wise: Add, Subtract, Multiply, Divide
- Element-wise: Sqrt, Power, Exp, Log
- Element-wise: Sin, Cos, Tan, Tanh, Sigmoid, ReLU
- Benchmark shows 10-50x speedup vs CPU for large matrices
- Integration with existing Matrix
Estimated: 4-5 hours
Dependencies: US-GPU-007
Priority: P1 (High)
Epic 3: Tensor Operations (Week 3: 25-35 hours)
US-GPU-011: Conv2D (2D Convolution)
As a developer training convolutional neural networks
I want GPU-accelerated 2D convolution
So that CNN training is 50-500x faster
Acceptance Criteria:
- Conv2D implementation: output[b,h,w,c] = sum(input[...] * kernel[...])
- Support for: stride, padding, dilation
- Optimized im2col or Winograd algorithm
- Batch support (multiple images)
- Benchmark shows 50-500x speedup vs CPU
- Integration with existing Tensor class
Technical Details:
// Conv2D kernel (im2col approach)
public static void Conv2DKernel(
Index3D index, // (batch, output_height, output_width)
ArrayView<float> input,
ArrayView<float> kernel,
ArrayView<float> output,
int inputHeight, int inputWidth, int inputChannels,
int kernelHeight, int kernelWidth,
int outputHeight, int outputWidth, int outputChannels,
int stride, int padding)
{
// Efficient convolution using im2col or Winograd
// ...
}Performance Target:
- 224x224x64 input: 50-200x faster than CPU
- 512x512x128 input: 100-500x faster than CPU
Estimated: 12-15 hours
Dependencies: US-GPU-007 (GEMM for im2col)
Priority: P0 (Critical for CNNs)
US-GPU-012: MaxPool2D / AvgPool2D (2D Pooling)
As a developer training CNNs
I want GPU-accelerated pooling operations
So that CNN forward/backward passes are faster
Acceptance Criteria:
- MaxPool2D implementation with index tracking (for backprop)
- AvgPool2D implementation
- Support for: pool size, stride, padding
- Batch support (multiple images)
- Benchmark shows 20-100x speedup vs CPU
- Integration with existing Tensor
Estimated: 5-7 hours
Dependencies: US-GPU-011
Priority: P1 (High for CNNs)
US-GPU-013: BatchMatMul (Batched Matrix Multiplication)
As a developer training transformers/attention models
I want GPU-accelerated batched matrix multiplication
So that attention mechanisms are 100-500x faster
Acceptance Criteria:
- BatchMatMul: C[i] = A[i] @ B[i] for all i in batch
- Support for transposed matrices in batch
- Efficient memory layout for batch operations
- Benchmark shows 100-500x speedup vs CPU for large batches
- Integration with existing Tensor
Estimated: 6-8 hours
Dependencies: US-GPU-007 (GEMM)
Priority: P1 (High for transformers)
US-GPU-014: Tensor Element-Wise Operations
As a developer manipulating tensors
I want GPU-accelerated element-wise tensor operations
So that activation functions and other operations are faster
Acceptance Criteria:
- Element-wise: Add, Subtract, Multiply, Divide
- Element-wise: Sqrt, Power, Exp, Log
- Element-wise: Activation functions (ReLU, Sigmoid, Tanh, Softmax)
- Broadcasting support (different tensor shapes)
- Benchmark shows 10-50x speedup vs CPU
- Integration with existing Tensor
Estimated: 6-8 hours
Dependencies: US-GPU-011
Priority: P1 (High)
Epic 4: Integration and Optimization (Weeks 4-5: 30-40 hours)
US-GPU-015: Refactor Optimizers to Use Vectorized Operations
As a developer training models
I want all optimizers to use GPU-accelerated operations
So that optimizer updates are 10-100x faster
Acceptance Criteria:
- AdamOptimizer: Refactor to use PrototypeVector pattern
- SGD: Refactor to use vectorized operations
- RMSProp: Refactor to use vectorized operations
- Adagrad: Refactor to use vectorized operations
- All optimizers: Remove for-loops, use Vector operations
- Benchmark shows 10-100x speedup for large parameter vectors
- All existing tests pass with new implementation
Technical Details:
// BEFORE (current):
for (int i = 0; i < length; i++)
m[i] = m[i] * beta1 + gradient[i] * (1 - beta1);
// AFTER (vectorized):
_m = AiDotNetEngine.Current.Multiply(_m, _beta1)
.Add(AiDotNetEngine.Current.Multiply(gradient, _oneMinusBeta1));Estimated: 12-15 hours
Dependencies: US-GPU-001 through US-GPU-006
Priority: P0 (Critical)
US-GPU-016: Refactor Neural Network Layers to Use Matrix Operations
As a developer training neural networks
I want all layers to use GPU-accelerated matrix operations
So that forward/backward passes are 100-1000x faster
Acceptance Criteria:
- DenseLayer: Use GEMM for forward/backward
- ConvolutionalLayer: Use Conv2D for forward/backward
- PoolingLayer: Use MaxPool2D/AvgPool2D
- BatchNormLayer: Use vectorized operations
- All layers: Remove for-loops, use Matrix/Tensor operations
- Benchmark shows 100-1000x speedup for large networks
- All existing tests pass with new implementation
Estimated: 15-20 hours
Dependencies: US-GPU-007 through US-GPU-014
Priority: P0 (Critical)
US-GPU-017: Performance Benchmarking vs PyTorch/TensorFlow
As a developer choosing a deep learning framework
I want to see AiDotNet GPU performance compared to industry leaders
So that I can make informed decisions
Acceptance Criteria:
- Benchmark suite comparing AiDotNet vs PyTorch vs TensorFlow
- Operations tested: GEMM, Conv2D, Adam optimizer, full training loop
- Network architectures tested: MLP, CNN, Transformer (small)
- Results documented in BENCHMARKS.md
- Target: Match or exceed PyTorch/TensorFlow on comparable hardware
- Identify and fix any performance gaps
Benchmark Categories:
- Micro-benchmarks: Individual operations (GEMM, Conv2D, etc.)
- Macro-benchmarks: Full training loops (MNIST, CIFAR-10)
- Memory efficiency: Peak memory usage comparison
- Throughput: Images/second, tokens/second
Estimated: 6-8 hours
Dependencies: US-GPU-015, US-GPU-016
Priority: P1 (High)
US-GPU-018: Stress Testing and Memory Leak Detection
As a developer running long training jobs
I want GPU acceleration to be stable and leak-free
So that my training doesn't crash or slow down over time
Acceptance Criteria:
- Stress test: 24+ hour continuous GPU operation
- Memory leak detection: No memory growth over time
- Memory profiler integration (dotMemory or similar)
- GPU memory leak detection (check _accelerator memory)
- Thread safety validation under concurrent load
- All stress tests pass without crashes or degradation
Stress Test Scenarios:
- Continuous training for 24+ hours
- Repeated allocate/deallocate cycles (10M+ iterations)
- Concurrent operations from multiple threads
- GPU memory exhaustion recovery
- Device reset recovery
Estimated: 4-6 hours
Dependencies: US-GPU-015, US-GPU-016
Priority: P1 (High)
US-GPU-019: Thread Safety and Concurrent Operations
As a developer using multi-threaded training
I want GPU operations to be thread-safe
So that I can safely parallelize my workloads
Acceptance Criteria:
- GpuEngine is thread-safe for concurrent operations
- Memory pool is thread-safe (ConcurrentBag or locks)
- Kernel cache is thread-safe (readonly after initialization)
- Accelerator synchronization handled correctly
- Stress tests with 100+ concurrent threads pass
- No race conditions, deadlocks, or data corruption
Technical Details:
public class GpuEngine : IEngine
{
private readonly object _syncLock = new object();
public Vector<T> Add<T>(Vector<T> a, Vector<T> b)
{
lock (_syncLock) // Or use async locks for better concurrency
{
// GPU operation
_accelerator.Synchronize(); // Ensure completion
return result;
}
}
}Estimated: 4-5 hours
Dependencies: US-GPU-002 (memory pool), US-GPU-001 (kernel cache)
Priority: P1 (High)
US-GPU-020: GPU Device Loss Recovery
As a developer running GPU workloads
I want automatic recovery when GPU device is lost
So that my application continues working (on CPU or reinitialized GPU)
Acceptance Criteria:
- Detect GPU device loss/reset
- Attempt to reinitialize GPU device
- Fallback to CPU if reinitialization fails
- Log clear messages about device loss and recovery
- Stress tests that simulate device loss pass
- No data corruption or crashes during recovery
Estimated: 3-4 hours
Dependencies: US-GPU-006 (error handling)
Priority: P2 (Medium)
π Success Criteria
Performance Targets (Must Achieve)
- β Vector Operations: 10-100x GPU speedup for large vectors (>100K elements)
- β Matrix Multiplication (GEMM): 100-1000x GPU speedup for large matrices (>512x512)
- β Convolution (Conv2D): 50-500x GPU speedup for typical CNN inputs
- β Optimizer Updates: 10-100x GPU speedup for large parameter vectors (>1M params)
- β Zero Overhead: CPU fallback has <1% overhead vs current implementation
Correctness Targets (Must Achieve)
- β All existing tests pass with GPU acceleration enabled
- β Numerical accuracy within floating-point tolerance (< 1e-6 for float, < 1e-12 for double)
- β All numeric types supported (float, double, decimal, BigInteger, custom)
- β No crashes, memory leaks, or data corruption
Stability Targets (Must Achieve)
- β 24+ hour stress tests pass without degradation
- β Memory usage stable (no leaks)
- β Thread-safe for concurrent operations
- β GPU device loss recovery works
- β Graceful fallback on GPU memory exhaustion
Usability Targets (Must Achieve)
- β Zero API changes (existing code works unchanged)
- β
Opt-in GPU:
AiDotNetEngine.AutoDetectAndConfigureGpu() - β Clear documentation with examples
- β Performance guidelines for users
π οΈ Technical Architecture
Component Hierarchy
AiDotNetEngine (Singleton)
ββ IEngine (Interface)
β ββ CpuEngine (Fallback)
β ββ GpuEngine (ILGPU)
β ββ KernelCache (Pre-compiled kernels)
β ββ MemoryPool (Rent/return buffers)
β ββ AdaptiveThresholds (Size-based routing)
β
ββ Vector<T> Operations
ββ Matrix<T> Operations
ββ Tensor<T> Operations
Memory Flow (Zero-Copy)
User Code
β
Vector<T> (Pinned Memory)
β (Direct Copy, No ToArray)
GPU Buffer (From Pool)
β
GPU Kernel Execution
β (Direct Copy, No Intermediate Array)
Vector<T> Result
β
User Code
Decision Flow (Adaptive Execution)
Operation Request
β
Size Check
ββ Small (< Threshold) β CPU Engine β Fast Result
ββ Large (>= Threshold) β Type Check
ββ Unmanaged Type β GPU Engine β Fast Result
ββ Managed Type β CPU Engine β Correct Result
π Implementation Timeline
Week 1: Production-Ready GpuEngine (20-25 hours)
- Days 1-2: US-GPU-001 (Kernel caching), US-GPU-002 (Memory pooling)
- Days 3-4: US-GPU-003 (Zero-copy), US-GPU-004 (Adaptive execution)
- Day 5: US-GPU-005 (All unmanaged types), US-GPU-006 (Error handling)
Week 2: Matrix Operations (15-20 hours)
- Days 1-2: US-GPU-007 (GEMM implementation)
- Day 3: US-GPU-008 (GEMV), US-GPU-009 (Transpose)
- Day 4: US-GPU-010 (Matrix element-wise)
Week 3: Tensor Operations (25-35 hours)
- Days 1-3: US-GPU-011 (Conv2D implementation)
- Day 4: US-GPU-012 (Pooling), US-GPU-013 (BatchMatMul)
- Day 5: US-GPU-014 (Tensor element-wise)
Week 4: Integration (15-20 hours)
- Days 1-3: US-GPU-015 (Refactor optimizers)
- Days 4-5: US-GPU-016 (Refactor layers)
Week 5: Testing and Optimization (15-20 hours)
- Days 1-2: US-GPU-017 (Performance benchmarking)
- Day 3: US-GPU-018 (Stress testing), US-GPU-019 (Thread safety)
- Day 4: US-GPU-020 (Device recovery), Final polish
- Day 5: Documentation, Release notes
π§ͺ Testing Strategy
Unit Tests (Required for Each User Story)
- Test CPU fallback works correctly
- Test GPU operations produce correct results
- Test all numeric types (float, double, int, etc.)
- Test edge cases (empty vectors, size 1, very large)
- Test error conditions (out of memory, invalid input)
Integration Tests (Required for Epics)
- Test full training loop with GPU acceleration
- Test optimizer convergence with GPU
- Test neural network training (MLP, CNN)
- Test numerical accuracy vs CPU implementation
Performance Tests (Required for Phase B)
- Benchmark all operations (Vector, Matrix, Tensor)
- Compare vs PyTorch/TensorFlow
- Validate 10-100x speedup targets achieved
- Memory usage profiling
Stress Tests (Required Before Release)
- 24+ hour continuous operation
- 10M+ allocate/deallocate cycles
- 100+ concurrent threads
- GPU memory exhaustion scenarios
- Device reset/loss scenarios
π Documentation Requirements
User Documentation
- Getting Started Guide: How to enable GPU acceleration
- Performance Guide: When to use GPU vs CPU
- API Reference: All GPU-related methods documented
- Examples: Sample code for common scenarios
- Troubleshooting: Common issues and solutions
Developer Documentation
- Architecture Overview: How GPU acceleration works
- Kernel Development: How to add new GPU operations
- Performance Tuning: How to optimize GPU operations
- Testing Guide: How to test GPU operations
- Contribution Guide: How to contribute GPU features
Benchmark Documentation
- BENCHMARKS.md: Performance comparison vs PyTorch/TensorFlow
- Hardware Requirements: GPU requirements and recommendations
- Performance Data: Detailed benchmark results by operation
- Speedup Charts: Visual representation of GPU benefits
π§ Development Tools and Dependencies
Required Tools
- ILGPU: 1.5.3+ (GPU acceleration library)
- dotMemory: Memory profiling and leak detection
- BenchmarkDotNet: Performance benchmarking
- xUnit: Unit testing framework
- GitVersion: Semantic versioning
Optional Tools
- NVIDIA Nsight: GPU profiling (NVIDIA GPUs)
- AMD Radeon GPU Profiler: GPU profiling (AMD GPUs)
- JetBrains Rider: IDE with excellent GPU debugging
Hardware Requirements
- Minimum: Any CUDA or OpenCL compatible GPU
- Recommended: NVIDIA RTX 3060+ or AMD RX 6600+
- Testing: Should test on both NVIDIA and AMD GPUs
π Deployment and Release
Release Checklist
- All user stories completed and tested
- All tests passing (unit, integration, performance, stress)
- Performance targets achieved (10-100x speedup)
- Documentation complete and reviewed
- Benchmarks published and validated
- Breaking changes documented (if any)
- Migration guide created (if needed)
- NuGet package updated with GPU dependencies
Version Numbering
- Phase A (Current): 0.0.5-preview (prototype)
- Phase B (Target): 0.1.0-beta (production-ready GPU)
- Phase C (Future): 1.0.0 (stable release with GPU)
Backward Compatibility
- β No breaking changes: All existing code works unchanged
- β Opt-in GPU: Users must explicitly enable GPU acceleration
- β CPU fallback: GPU disabled by default, CPU always works
- β Graceful degradation: If GPU fails, CPU takes over
π Risk Assessment and Mitigation
Technical Risks
Risk 1: GPU Performance Not Meeting Targets
Likelihood: Low (Phase A validates architecture)
Impact: High (main goal of project)
Mitigation:
- Phase A prototype validates approach
- Benchmark early and often
- Profile GPU operations to find bottlenecks
- Implement adaptive execution to guarantee no slowdown
Risk 2: Memory Leaks or Instability
Likelihood: Medium (GPU programming is complex)
Impact: High (blocks production use)
Mitigation:
- Comprehensive stress testing (24+ hours)
- Memory profiling with dotMemory
- Automated leak detection in CI/CD
- Conservative memory pooling strategy
Risk 3: GPU Device Compatibility Issues
Likelihood: Medium (many GPU vendors/models)
Impact: Medium (users can fallback to CPU)
Mitigation:
- Test on multiple GPU vendors (NVIDIA, AMD, Intel)
- Graceful fallback to CPU always available
- Clear error messages for unsupported hardware
- Document tested GPU models
Risk 4: Numerical Accuracy Differences
Likelihood: Low (ILGPU uses same FPU operations)
Impact: High (correctness is critical)
Mitigation:
- Comprehensive accuracy tests (tolerance < 1e-6)
- Compare GPU results vs CPU results
- Test edge cases (very small/large numbers)
- Use double precision where accuracy critical
π― Definition of Done (Phase B)
Phase B is considered COMPLETE when:
- β All 20 User Stories: Completed and accepted
- β All Tests Passing: Unit, integration, performance, stress
- β Performance Targets Met: 10-100x speedup for large operations
- β Benchmarks Published: BENCHMARKS.md with PyTorch/TensorFlow comparison
- β Documentation Complete: User guide, API reference, examples
- β Stress Tests Pass: 24+ hour continuous operation without issues
- β No Memory Leaks: Confirmed by memory profiler
- β Thread Safety Validated: Concurrent stress tests pass
- β GPU Device Recovery Works: Graceful handling of device loss
- β Zero Breaking Changes: All existing code works unchanged
π‘ Future Enhancements (Phase C and Beyond)
Potential Phase C Features
- Multi-GPU Support: Distribute operations across multiple GPUs
- Mixed Precision Training: FP16 for faster training with maintained accuracy
- Gradient Checkpointing: Trade compute for memory in large models
- Distributed Training: Multi-node GPU training
- Custom Kernel API: Allow users to write custom GPU kernels
- TPU Support: Google TPU acceleration (requires different approach)
- WebGPU Support: GPU acceleration in web browsers (Blazor WASM)
Performance Optimizations
- Kernel Fusion: Combine multiple operations into single kernel
- Memory Layout Optimization: NCHW vs NHWC for better cache locality
- Asynchronous Execution: Overlap CPU and GPU operations
- Persistent Kernels: Keep kernels running for reduced launch overhead
π Contact and Support
- Questions: Open GitHub Discussion
- Bugs: Open GitHub Issue with "gpu" label
- Performance Issues: Open GitHub Issue with "performance" label
- Documentation Gaps: Open GitHub Issue with "documentation" label
π Related Documents
- Phase A Completion Report
- Phase A Validation Results
- GPU Acceleration Architecture
- Benchmarking Guide (to be created)
Phase B represents the culmination of GPU acceleration work, transforming AiDotNet into a high-performance deep learning framework that can compete with PyTorch and TensorFlow.
Estimated Total Effort: 80-120 hours over 4-5 weeks
Expected Outcome: 10-100x GPU speedup for large operations, production-ready stability
Target Release: 0.1.0-beta