diff --git a/book.toml b/book.toml
index fdec066..06b0e18 100644
--- a/book.toml
+++ b/book.toml
@@ -1,5 +1,5 @@
[book]
-authors = ["Jared Scarr"]
+authors = ["Jared Scarr", "Lucian Eckert-Dean"]
language = "en"
multilingual = false
src = "src"
diff --git a/src/SUMMARY.md b/src/SUMMARY.md
index 618ba0b..cab0e23 100644
--- a/src/SUMMARY.md
+++ b/src/SUMMARY.md
@@ -5,4 +5,7 @@
- [Git Started](git_and_github_workshop/git_started.md)
- [Git Basics](git_and_github_workshop/git_basics.md)
- [GitHub Basics](git_and_github_workshop/github_basics.md)
- - [Contribute](git_and_github_workshop/contribute.md)
\ No newline at end of file
+ - [Contribute](git_and_github_workshop/contribute.md)
+- [Godot Workshop](godot_workshop/README.md)
+ - [Fundamentals](godot_workshop/fundamentals/README.md)
+ - [Setup](godot_workshop/fundamentals/setup.md)
\ No newline at end of file
diff --git a/src/godot_workshop/README.md b/src/godot_workshop/README.md
new file mode 100644
index 0000000..a9150db
--- /dev/null
+++ b/src/godot_workshop/README.md
@@ -0,0 +1,14 @@
+
+
+# Godot Workshop
+---
+
+This series of pages is intended to (hopefully) provide some foundation for those looking to use Godot Engine for their 2D or 3D games and applications. It is split up into five parts:
+
+- Fundamentals
+- 2D
+- 3D
+- UI & Applications
+- Bonus Content
+
+Visit the sub-pages to start your way through the content. If you're new here and have no experience with Godot, you should probably start at [Fundamentals](fundamentals/index.html)!
\ No newline at end of file
diff --git a/src/godot_workshop/fundamentals/README.md b/src/godot_workshop/fundamentals/README.md
new file mode 100644
index 0000000..6c5dc41
--- /dev/null
+++ b/src/godot_workshop/fundamentals/README.md
@@ -0,0 +1,5 @@
+# Fundamentals
+
+Introduction to what Godot is, setup and installation steps, and the layout of the editor.
+
+*See sub-pages for content.*
\ No newline at end of file
diff --git a/src/godot_workshop/fundamentals/img/zip_contents.png b/src/godot_workshop/fundamentals/img/zip_contents.png
new file mode 100644
index 0000000..c1af3b3
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diff --git a/src/godot_workshop/fundamentals/setup.md b/src/godot_workshop/fundamentals/setup.md
new file mode 100644
index 0000000..6c1cfb5
--- /dev/null
+++ b/src/godot_workshop/fundamentals/setup.md
@@ -0,0 +1,51 @@
+# Fundamentals - Setup
+
+Here we'll make a few initial acknowledgements and prepare to launch the editor for the first time.
+
+## Hardware Limitations
+
+Before we even begin, consider whether the hardware you are using is sufficient for the kind of game you envision. If you want a gorgeous-looking game with 3D graphics, things might not go so well on integrated GPU as you progress in its development. However, it entirely depends on your hardware and what you want to build - this is just something to stay aware of. If you have a beefy computer as-is, this probably doesn't concern you.
+
+Godot is very lightweight and will run on far less capable hardware than Unreal or even Unity, in some cases. This is also evident in its size - **the entire engine (at the time of writing) is just a little over 100MB, packaged into a single exe file**!
+
+## Organization, record-keeping
+
+It is worth acknowledging early on that when you begin to work on projects of ANY kind, you should have them **somewhere safe** that you will remember, and always **keep backups**. Keeping your project on a GitHub repository is a nice way to have it stored on the cloud (private or public), with all the added benefits of robust version control. Read more about that over in the [Git and GitHub Workshop](../../git_and_github_workshop/index.html). *Yes, getting all your little test projects added to version control is excessive* - you don't need to worry about this yet. Just something good to keep in mind for the future and to start learning now if you want to work on more significant projects down the road.
+
+## Download
+
+Godot can be downloaded from its website:
+
+[Godot Engine - Download](https://godotengine.org/download)
+
+The above URL will redirect you to the download page for your specific system - whether that is Windows, macOS, or Linux. *Fun fact: The Godot editor can even be run on Android, and in the web browser!*
+
+