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.gitignore

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.pio
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.vscode/.browse.c_cpp.db*
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.vscode/c_cpp_properties.json
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.vscode/launch.json
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.vscode/ipch

.idea/.gitignore

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.idea/inspectionProfiles/Project_Default.xml

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.idea/misc.xml

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.vscode/extensions.json

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{
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// See http://go.microsoft.com/fwlink/?LinkId=827846
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// for the documentation about the extensions.json format
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"recommendations": [
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"platformio.platformio-ide"
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],
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"unwantedRecommendations": [
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"ms-vscode.cpptools-extension-pack"
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]
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}

.vscode/settings.json

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{
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"cmake.configureOnOpen": false
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}

include/README

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This directory is intended for project header files.
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A header file is a file containing C declarations and macro definitions
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to be shared between several project source files. You request the use of a
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header file in your project source file (C, C++, etc) located in `src` folder
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by including it, with the C preprocessing directive `#include'.
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```src/main.c
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#include "header.h"
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int main (void)
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{
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...
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}
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```
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Including a header file produces the same results as copying the header file
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into each source file that needs it. Such copying would be time-consuming
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and error-prone. With a header file, the related declarations appear
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in only one place. If they need to be changed, they can be changed in one
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place, and programs that include the header file will automatically use the
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new version when next recompiled. The header file eliminates the labor of
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finding and changing all the copies as well as the risk that a failure to
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find one copy will result in inconsistencies within a program.
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In C, the usual convention is to give header files names that end with `.h'.
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It is most portable to use only letters, digits, dashes, and underscores in
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header file names, and at most one dot.
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Read more about using header files in official GCC documentation:
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* Include Syntax
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* Include Operation
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* Once-Only Headers
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* Computed Includes
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https://gcc.gnu.org/onlinedocs/cpp/Header-Files.html

lib/README

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This directory is intended for project specific (private) libraries.
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PlatformIO will compile them to static libraries and link into executable file.
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The source code of each library should be placed in a an own separate directory
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("lib/your_library_name/[here are source files]").
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For example, see a structure of the following two libraries `Foo` and `Bar`:
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|--lib
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| |
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| |--Bar
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| | |--docs
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| | |--examples
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| | |--src
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| | |- Bar.c
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| | |- Bar.h
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| | |- library.json (optional, custom build options, etc) https://docs.platformio.org/page/librarymanager/config.html
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| |
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| |--Foo
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| | |- Foo.c
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| | |- Foo.h
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| |
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| |- README --> THIS FILE
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|
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|- platformio.ini
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|--src
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|- main.c
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and a contents of `src/main.c`:
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```
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#include <Foo.h>
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#include <Bar.h>
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int main (void)
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{
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...
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}
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```
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PlatformIO Library Dependency Finder will find automatically dependent
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libraries scanning project source files.
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More information about PlatformIO Library Dependency Finder
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- https://docs.platformio.org/page/librarymanager/ldf.html

platformio.ini

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; PlatformIO Project Configuration File
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;
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; Build options: build flags, source filter
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; Upload options: custom upload port, speed and extra flags
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; Library options: dependencies, extra library storages
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; Advanced options: extra scripting
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;
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; Please visit documentation for the other options and examples
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; https://docs.platformio.org/page/projectconf.html
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[env:esp32doit-devkit-v1]
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platform = espressif32
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board = esp32doit-devkit-v1
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framework = arduino
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upload_speed = 921600
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monitor_speed = 115200
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lib_deps =
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adafruit/Adafruit BMP280 Library@^2.6.8
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https://github.com/Links2004/arduinoWebSockets.git
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adafruit/Adafruit MPU6050@^2.2.6
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denyssene/SimpleKalmanFilter@^0.1.0
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madhephaestus/ESP32Servo@^1.1.1
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thomasfredericks/Chrono@^1.2.0

src/lib/MovingAverageFilter.cpp

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/*
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https://github.com/sebnil/Moving-Avarage-Filter--Arduino-Library-
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The MIT License (MIT)
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Copyright (c) 2019 Sebastian Nilsson
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in all
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copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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SOFTWARE.
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********
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A moving average, also called rolling average, rolling mean or running average, is a type of finite impulse response filter (FIR) used to analyze a set of datum points by creating a series of averages of different subsets of the full data set.
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https://en.wikipedia.org/wiki/Moving_average
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*/
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#include "MovingAverageFilter.h"
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MovingAverageFilter::MovingAverageFilter(unsigned int newDataPointsCount)
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{
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k = 0; //initialize so that we start to write at index 0
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if (newDataPointsCount < MAX_DATA_POINTS)
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dataPointsCount = newDataPointsCount;
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else
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dataPointsCount = MAX_DATA_POINTS;
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for (i = 0; i < dataPointsCount; i++)
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{
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values[i] = 0; // fill the array with 0's
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}
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}
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float MovingAverageFilter::process(float in)
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{
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out = 0;
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values[k] = in;
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k = (k + 1) % dataPointsCount;
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for (i = 0; i < dataPointsCount; i++)
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{
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out += values[i];
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}
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return out / dataPointsCount;
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}

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