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Description
Description
I have a GPU picker which renders the scene to a render target that is only 1x1 pixel size. Works fine with meshes but not with points. Seems like a problem for both windows and macs. Not sure if this a problem in webgl, threejs or something i'm doing like if there is extra steps to make points work.
If I do a full screen render target points work. So I feel like its something tied to camera.setViewOffset
In the example code Im using r174, I also tested with the latest r178 and still not working.
Reproduction steps
- Example Page : https://sketchpunk.github.io/posing/proto/tmp2.html
- Open Javascript console
- Click around, Red cube and Green plane will show there is a colored pixel in that spot
- Click on blue point shows there is only a black pixel not a blue one
Code
https://github.com/sketchpunk/posing/blob/main/proto/tmp2.html
Live example
https://sketchpunk.github.io/posing/proto/tmp2.html
Screenshots

Version
r174
Device
Desktop
Browser
Chrome
OS
No response