How to Stretch image result from SKGLView? #2122
Unanswered
MathieuJack
asked this question in
Q&A
Replies: 0 comments
Sign up for free
to join this conversation on GitHub.
Already have an account?
Sign in to comment
Uh oh!
There was an error while loading. Please reload this page.
-
I am drawing some painting into a SKGlView.
Gl is important, because I need hardware acceleration, in a render loop.
I need to downscale the drawing result into an offscreen image. My problem is that SKGlView renders into a SKSurface, but SKCanvas can't do stretching (=having source size different from dest size) using a SKSurface (while it can with a SKBitmap)
I can't clone the SKGlView's surface into a SKBitmap because it is slow (not hw accelerated)
So, how to stretch the drawing result of a SKGlView?
Beta Was this translation helpful? Give feedback.
All reactions