[Bug]: Misconfiguration as ROUTER breaks whole mesh #7500
Replies: 3 comments 1 reply
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Agreed, the agressive behavior of router, combined with the poor naming of Client, is a big problem when there is no way to
@GUVWAF @thebentern FYI |
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We're experiencing this exact problem in our town! The town's topography is entirely flat and there is a node on a rooftop which is configured as ROUTER. If you have a line of sight, fine. If you don't, you're out of luck. The node shouldn't be a ROUTER but the owner doesn't care and doesn't change its configuration. It went down for a few days and the number of messages we could recieve skyrocketed. Now, it's back online and blocks a huge percentage of messages by transmitting as a ROUTER but only reaching very few CLIENTS directly -- which in turn will NOT retransmit. It's a shame that the owner doesn't change the configuration. And this shows, that a malicious / ignorant participant can single-handedly sabotage a local mesh. |
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I think this idea would solve this issue but I need to work out the details of what passive information nodes share already and what is the minimum new information that would be needed to implement this idea. |
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Category
Other
Hardware
Not Applicable
Is this bug report about any UI component firmware like InkHUD or Meshtatic UI (MUI)?
Firmware Version
2.6.11
Description
A single node configured incorrectly or maliciously as a ROUTER destroys the entire mesh. The messages of all nodes in the vicinity are lost in this sink. We need a solution so that a mesh is not destroyed by the misbehavior of individuals.
Relevant log output
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