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HTML node mutation #3

@thedodd

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@thedodd

Hey @mathiversen, just wanted to drop a word of encouragement here! Excellent work on this. The Pest setup looks pretty slick.

I have a new project which I am starting https://github.com/thedodd/trunk (there's nothing to it quite yet), but the primary inspiration comes from https://parceljs.org/, except this is Rust WASM first, following many of the same principals.

Anyway, I find myself in need of HTML parsing, and the need to make a few modifications to the parsed HTML. Do you have plans on adding a mutation interface? If you are open to it, I would be happy to contribute as well. I did see your note in the README, but I wasn't quite sure if that was due to WIP status and such.

Cheers

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