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Better subtitle handling #9

@massimilianodelliubaldini

Description

The current method for subtitle handling is to move a vertex shader based on the presence of a certain index buffer. This leads to some oddities, like the left side of the screen "popping" into/out of a mission rather than fading in/out. There's a few other visual oddities as pointed out by @martinsstuff in #6. I think he also wrote the original implementation of it, IIRC.

This issue is to see if there's a better method for moving the subtitles in game.

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