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I don't know how easy to implement this would be, but given the emulator's poor performance on 3DS and other hardware it would make for a nice feature (assuming it would allow for somewhat higher speeds).
Related, I noticed that toggling between 3D and 2D mode (anaglyph vs. sbs vs. disabled) doesn't seem to improve the performance. I wondered if the extra frame was still being processed in the background, and if that could be further optimized perhaps.
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