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The getMapping() is pretty useful, but it only includes any buttons that might be mapped to L2/R2, but for those gamepads that have triggers the mapping should also include the axis for both the left and right trigger (LT/RT).
At least on desktop the trigger seem to be properly mapped to their axis. So instead of using the mapping I've currently just hardcoded LT to axis 4 and RT to axis 5.
If it's difficult to determine what's the axis on other platforms, maybe those would just have -1 in there until someone implements it.
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