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Didn't want to spam you with issues but wanted to keep track of rough edges as I find them:
- move to pnpm for monorepo/package management (faster, less error prone)
- move local dev to single script, using pnpm recursive option or something like overmind
- gravity/physics feels weird, player should feel heavier
- client should recalculate position/physics on block updates (maybe just in same chunk), otherwise you're left floating if a block under you is mined
- scrolling should rotate selected item
- regaining focus in game engine after being outside (esc) shouldn't immediately interact with the world (clicking back into the game will e.g. immediately mine a block)
(not as big an issue now that there's a block break animation) - should only be able to jump from a block, not from air (currently can fly by spamming jump)
- no way to toggle off sound once toggled on
- holding down mouse while breaking a block should start breaking the next block under cursor
- hovering over a block should highlight the whole thing rather than one face?
- mining grass should give a dirt block?
- consider moving to debug for console logs so they can be namespaced and filtered
- need ways to toggle developer tools (query UI, sound, coords, etc)
- leaves on ground show under the world rather than the next block down
alvrs, ludns and Osub
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