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README

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README.md

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Cosm Arduino library
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================
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A library for Arduino to make it easier to talk to Cosm (the service formerly known as Pachube).
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This library **requires** the HTTP Client library at https://github.com/amcewen/HttpClient
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##Features
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1. Generic functions for:
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- Uploading datapoints
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- Downloading datapoints
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2. Compatible with
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- Ethernet connections
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- Arduino Wifi shield
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- WiFly shield
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##For a Quickstart Example
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Look no further! If you want a quick example, connect your Arduino board to your computer and an ethernet cable and try out one of the examples included with this library.
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>In Arduino, go to Files > Examples and choose DatastreamUpload or DatastreamDownload from the cosm-arduino library folder
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##Setup Your Sketch
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**1. Specify your API key and Feed ID**
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```c
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char cosmKey[] = "YOUR_COSM_API_KEY";
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// Should be something like "HsNiCoe_Es2YYWltKeRFPZL2xhqSAKxIV21aV3lTL2h5OD0g"
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#define FEED_ID XXXXXX
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// The 3 to 6-digit number (like 504 or 104097), that identifies the Cosm Feed you're using
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```
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**2. Create IDs for your datastreams as `char` arrays (or `String` objects for a `String` datastream)**
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In Cosm, the name of a datastream is known as the **Stream ID**. In the example below, we'll give the datastreams names by setting their **Stream IDs** as "humidity", "temperature", "my_thoughts_on_the_temperature" and "more_thoughts".
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```c
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// For datastreams of floats:
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char myFloatStream[] = "humidity";
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// For datastreams of ints:
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char myIntStream[] = "temperature";
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// For datastreams of Strings:
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String myStringStream("my_thoughts_on_the_temperature");
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// For datastreams of char buffers:
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char myCharBufferStream[] = "more_thoughts"; // ID of the array
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const int bufferSize = 140; // size of the array
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char bufferValue[bufferSize]; // the array of chars itself
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```
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`String` datastreams and `char` buffer datastreams are similar: both will be able to send strings to Cosm datastreams. For beginners, using `String` datastreams will be fine much of the time.
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Using char buffers reduces the memory footprint of your sketch by not requiring the String library. Also, using char buffers allows you to specify exactly how much memory is used for a datapoint, so you don't accidentally overflow the Arduino's mem capacity with a huge string datapoint. It's a little bit harder to understand for beginners -- consult CosmDatastream.cpp for info.
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**3. Create an array of `CosmDatastream` objects**
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```c
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CosmDatastream datastreams[] = {
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// Float datastreams are set up like this:
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CosmDatastream(myFloatStream, strlen(myFloatStream), DATASTREAM_FLOAT),
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// Int datastreams are set up like this:
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CosmDatastream(myIntStream, strlen(myIntStream), DATASTREAM_INT),
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// String datastreams are set up like this:
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CosmDatastream(myStringStream, DATASTREAM_STRING),
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// Char buffer datastreams are set up like this:
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CosmDatastream(myCharBufferStream, strlen(myCharBufferStream), DATASTREAM_BUFFER, bufferValue, bufferSize),
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};
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```
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`CosmDatastream` objects can contains some or all of the following variables, depending on what type of datapoints are in the datastream (see above example for which are required):
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| | Variable | Type | Description |
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|---|---|:---:|---|
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| 1 | aIdBuffer | char*|`char` array containing the ID of the datastream
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| 2 | aIdBufferLength | int |for `int` or `float` datastreams only: the number of `char` in the datastream's ID
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| 3 | aType | int |**0** or DATASTREAM_STRING for a String; **1** or DATASTREAM_BUFFER for a char buffer; **2** or DATASTREAM_INT for an int; **3** or DATASTREAM_FLOAT for a float
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| 4 | aValueBuffer | char* | A `char` array, _aValueBufferLength_ elements long
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| 5 | aValueBufferLength | int | The number of elements in the `char` array
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**4. Last, wrap this array of `CosmDatastream` objects into a `CosmFeed`**
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Unlike the **Stream ID**, which is what a _Datastream's_ name is stored as, the **ID** of a _Feed_ is a number which is used to uniquely identify which Cosm Feed you are addressing. For example, a Feed **ID** of 504 would mean that you were using the feed at cosm.com/feeds/504.
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```c
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CosmFeed feed(FEED_ID, datastreams, 4);
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```
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| | Variable | Type | Description |
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|---|---|:---:|---|
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| 1 | aID | unsigned long | The Feed's **ID**, as defined at the top of your sketch
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| 2 | aDatastreams | CosmDatastream* |Your `CosmDatastream` array
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| 3 | aDatastreamsCount | int | How many datastreams are in the array
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**5. Instantiate the library's Cosm client**
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Connecting by ethernet:
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>If you're using the Ethernet library:
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```c
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EthernetClient client;
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CosmClient cosmclient(client);
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```
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If you're on wireless, be sure to enter your SSID and password as the library requires, and then:
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>If you're using the built-in WiFi library:
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```c
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WiFiClient client;
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CosmClient cosmclient(client);
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```
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---
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>If you're using the [Sparkfun WiFly] [1] library:
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```c
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WiFlyClient client;
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CosmClient cosmclient(client);
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```
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[1]: https://github.com/jmr13031/WiFly-Shield
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##Sending and Retrieving Cosm Datapoints
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###Read a Datapoint
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```c
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Serial.print("My return is: ");
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float float_value = datastreams[0].getFloat(); // Retrieve the latest datapoint in a float datastream
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int int_value = datastreams[1].getInt(); // Retrieve the latest datapoint in an int datastream
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String string_value = datastreams[2].getString(); // Retrieve the latest datapoint in a String datastream
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char[140] char_buffer = datastreams[3].getBuffer(); // Retrieve the latest datapoint in a char buffer datastream
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```
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###Update a Datapoint
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The library makes it easy to upload data as strings or numbers.
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```c
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datastreams[0].setFloat(1.5); // Push a float datapoint
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datastreams[1].setInt(23); // Push an int datapoint
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datastreams[2].setString("Pretty comfy temperature"); // Push a String datapoint
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datastreams[3].setBuffer("But quite dry"); // Push a char buffer datapoint
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```

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