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Currently Pyxel’s web export relies on Pyodide, which makes the package quite large (~9MB+) and slow to start. This can be a barrier for small retro games.
I’d like to suggest exploring PocketPy
as an alternative scripting backend:
Much smaller size (1–2MB WASM vs ~9MB with Pyodide).
Faster startup and execution (closer to Lua-level performance).
Good fit for Pyxel’s design goals: lightweight, portable, retro-friendly.
The main trade-off is reduced compatibility (no full Python stdlib), but for game logic this might be enough.
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