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Ivan Perez edited this page Sep 25, 2015 · 12 revisions

Low-level Game Programming in Haskell

Low-level game programming in Haskell is done via bindings (Haskell libraries that provide access to other libraries, often written in C or C++).

Game Programming concepts

  • The big picture
  • Game Loop
  • Assets
  • Game Architecture
  • Physics and collisions
  • Cameras, scrolling, views
  • Menus
  • Preferences
  • Data Structures

Functional Reactive Programming

Haskell specifics

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