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Ivan Perez edited this page Sep 25, 2015
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Low-level game programming in Haskell is done via bindings (Haskell libraries that provide access to other libraries, often written in C or C++).
- [SDL 1.2](SDL » SDL1)
- SDL2
- OpenGL
- [Input hardware: wiimotes](Hardware » Wiimote)
- Input hardware: kinect
- The big picture
- Game Loop
- Assets
- Game Architecture
- Physics and collisions
- Cameras, scrolling, views
- Menus
- Preferences
- Data Structures