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Ivan Perez edited this page Oct 3, 2015
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Low-level game programming in Haskell is done via bindings (Haskell libraries that provide access to other libraries, often written in C or C++). Libraries commonly used in games implement abstractions for graphics and interactive multimedia, provide access to specific hardware and simulate physics.
- Multimedia
- Hardware
- [Input hardware: wiimotes](Hardware » Wiimote)
- Input hardware: kinect
- Physics
- (to be completed)
Main article: Game Programming Concepts
- The big picture
- Game Loop
- Assets
- Game Architecture
- Physics and collisions
- Cameras, scrolling, views
- Menus
- Preferences
- Data Structures