-
Notifications
You must be signed in to change notification settings - Fork 116
EntityProcessingSystem
cpw edited this page Nov 9, 2014
·
7 revisions
Processes entities one at a time.
Upon calling world.process()
, your systems are processed in sequence. Override the following methods in your EntityProcessingSystem to integrate your game logic.
- Overview
- Concepts
- Getting Started
- Using
- More guides
- Plugins
- Game Gallery
- Tools and Frameworks
- API reference