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This repository was archived by the owner on May 7, 2022. It is now read-only.
This repository was archived by the owner on May 7, 2022. It is now read-only.

A few more small, instructive examples #164

@BrettWitty

Description

@BrettWitty

What problem does this solve or what need does it fill?

A number of small examples to demonstrate the library just a bit further for newbies. It also will demonstrate your suggested solution to some common problems.

Describe the solution would you like?

Example code for the following situations:

  • Scrolling map: Something like the random_dungeon.rs, but for a map that is larger than 1 screen. Scrolling could be discrete or continuous.
  • Tinting: Tint the map between a few colours.
  • Scaling tiles uniformly: 16x16 tiles being presented as 32x32.
  • Zooming: Scaling the map in and out.
  • Benchmarks: Demonstrating the impact of dense vs sparse layers, or sizes of chunks (too big vs too small)

Describe the alternative(s) you've considered?

I have trouble finding other people's code using bevy_tilemap.

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