Skip to content

UnityEngineTimePropertyGetDeltaTime's return type is wrong #29

Closed
@nifh80s

Description

@nifh80s

Hi!
When the NativeScript.dll is used, Unity always crashes because the C++ UnityEngineTimePropertyGetDeltaTime function pointer's return type is System::Single which is diffrent from the return type of the C# delegate UnityEngineTimePropertyGetDeltaTimeDelegateType. UnityEngineTimePropertyGetDeltaTime should return float instead of System::Single.

Metadata

Metadata

Labels

Projects

No projects

Milestone

No milestone

Relationships

None yet

Development

No branches or pull requests

Issue actions