How to properly import self-built terrain into env? #2690
Replies: 3 comments
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Thank you for posting this. Could you clarify what you are trying to attain and if the series of warnings you get result in a crash? What is what stopping you right now from the outcome you need? Thanks. |
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thank our timely and responsible Forest realy much!
visual_material=sim_utils.MdlFileCfg(
mdl_path=f"{ISAACLAB_NUCLEUS_DIR}/Materials/TilesMarbleSpiderWhiteBrickBondHoned/TilesMarbleSpiderWhiteBrickBondHoned.mdl",
project_uvw=True,
texture_scale=(0.25, 0.25),
),
|
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Thanks for following up. I'll move your post to our Discussions section for follow up. Maybe adding some videos showing your issue will make it easier for others to understand what's missing. |
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Description
I try to define a plane terrain using "generator", and load it into env for training, but the training result is distinctive from import a terrain with type"plane". I read thoroughly the source code and find nearly nothing different between the two configs.
import terrain with type "plane"
import terrain with type "generator"
register HF_PLANE_CFG
Thank you attention!
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