Replies: 6 comments 1 reply
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Thank you for posting this. I will move the post to our Discussions for the team to follow up. |
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Following up, have you tried using 100 environments? It's definitely looks as an under-training problem. |
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I have the same problem but with a global camera (works fine with the object pose as input instead) - 200 envs, training for 100k steps, but no success :( |
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@WillMandil001 @Ozzey have either of you succeeded? I'm also working on cube lifting but with SO100. My problem is that the robot does not grasp and lift the cube. |
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@Samyarrahimi I tried a few things, like not pre-processing the images, different learning rates and policy layers, but this is the best I got! Let me know if you find anything interesting! |
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Hi @WillMandil001 @Samyarrahimi ! Sorry currently working on another project so I haven't had the chance to debug the problem. Though I have faced similar issue with another variant of lifting task in the past where the manipulator would just get stuck in a certain initial position and wont even move towards the object. The task used ground-true observation. I was able to solve the issue by switching from RL-Games to SKRL for PPO. So maybe it's worth trying that out if you haven't already. |
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Franka Lift Cube Task with Visual Observation
I was trying to modify the Franka-Lift task to use visual observation. The camera is mounted on the end-effector and from the camera's pov, the cube is visible at all the times (screenshot below).
The only change I made was to modify the observation space:
This env cfg is then used by
which contains details about the manipulator.
The agent was trained for roughly
45,109,248
steps but there is still no success at all, infact the manipulator doesnt even try to pickup the cube and stays fixed in a single position (as shown in the screenshot above). The average reward is0.95
Algorithm: PPO
Library: RL_Games
GPU: Nvidia RTX 4060ti
VRAM: 16GB
RAM: 64GB
Envs: 16
horizon_length: 64
minibatch_size: 512
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