Robot terminates on spawn when self-collision is enabled #2516
Unanswered
louislelay
asked this question in
Q&A
Replies: 1 comment
-
Thank you for posting this. The issue you're encountering is likely related to unexpected internal collisions or PhysX engine limitations. Here are a few possible causes and solutions: 1. Adjacent Link Collision Filtering
# Explicitly disable collisions between specific links
collision_filters = [("link1", "link3"), ("link2", "link4")] 2. PhysX Kinematic State Updates
3. Self-Collision Thresholds
So in summary, it would be advisable to:
This issue is consistent with a known edge case where non-adjacent links collide due to insufficient filtering. The solution typically involves explicit collision group management combined with proper kinematic state initialization. |
Beta Was this translation helpful? Give feedback.
0 replies
Sign up for free
to join this conversation on GitHub.
Already have an account?
Sign in to comment
Uh oh!
There was an error while loading. Please reload this page.
-
Hi, I'm encountering an issue where my robot terminates immediately upon spawning when I enable self-collision in the asset configuration file.
From what I can observe:
I've checked the URDF and the joint limits, and nothing seems off at first glance. I’ve also attached a video showing the behavior for reference.
Screencast_from_05-17-2025_042428_PM.webm
Beta Was this translation helpful? Give feedback.
All reactions