Is it possible to show the arrow from "debug_vis" in the actor's world frame? #2499
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Hello everyone, I'm not in a hurry, but I would like to know if there is a way to do what I wrote in the title. Thank you! |
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Thank you for posting this. By default, the "debug_vis" arrow in Isaac Lab is visualized in the actor's local frame, which can become confusing if the actor (e.g., a robot) rotates—making the arrow's orientation less meaningful for debugging commands in the world context. Displaying the arrow in the actor's world frame is a common request, but the default "debug_vis" does not directly support this out of the box. |
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Thank you for posting this. By default, the "debug_vis" arrow in Isaac Lab is visualized in the actor's local frame, which can become confusing if the actor (e.g., a robot) rotates—making the arrow's orientation less meaningful for debugging commands in the world context. Displaying the arrow in the actor's world frame is a common request, but the default "debug_vis" does not directly support this out of the box.