Replies: 1 comment
-
Thanks for posting this. A possible way to approach this would be as follows.
from omni.physx import get_physx_scene_interface
def attach_objects(end_effector_prim, box_prim, local_pose_ee, local_pose_box):
physx_scene = get_physx_scene_interface()
joint_prim = physx_scene.create_fixed_joint(
prim_path="/World/Joints/Attachment",
body0=end_effector_prim.GetPath(),
body1=box_prim.GetPath(),
local_pose0=local_pose_ee,
local_pose1=local_pose_box,
enable_collision=False # Disable collision between attached bodies
)
return joint_prim
def detach_objects(joint_prim, end_effector_prim, box_prim):
physx_scene = get_physx_scene_interface()
physx_scene.remove_joint(joint_prim.GetPath())
# Re-enable collisions if needed
physx_scene.set_collision_enabled(end_effector_prim.GetPath(), box_prim.GetPath(), True)
Key Considerations
References |
Beta Was this translation helpful? Give feedback.
0 replies
Sign up for free
to join this conversation on GitHub.
Already have an account?
Sign in to comment
Uh oh!
There was an error while loading. Please reload this page.
Uh oh!
There was an error while loading. Please reload this page.
-
Hi everyone,
I'm working with a manipulator arm in Isaac Lab, and I would like to dynamically attach its end-effector to a rigid body (a box) at a specific location on the box's surface. The goal is for the box to drive the motion of the arm i.e., when the box moves, the end-effector (and consequently the entire arm and its base) should move along with it. Note that the base of the manipulator is its articulation root.
One approach is to redesign the arm such that the box is a permanent child link of the end-effector, but this doesn’t allow for runtime flexibility. I’m looking for a solution that supports attaching and detaching the end-effector during simulation.
Another idea I considered was simulating a magnetic-like attachment using external forces. But this seems nontrivial as applying force only to the end-effector towards the box isn’t sufficient; I would also need a counteracting force from the box towards the end-effector to avoid unrealistic behavior. Modeling this bidirectional force interaction accurately appears quite complex.
Is there a better or more recommended way to do it?
Thanks!
Beta Was this translation helpful? Give feedback.
All reactions