Replies: 3 comments
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Hi @ErcBunny, that is an interesting feature! I think you can write your own spawning function that does this for you. Regarding where to place it: It can be in |
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Hi @Mayankm96, thanks for the advice, I'll try to put it there! |
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So as I'm trying to add principal axes and moments of inertia attributes to the rigid body, I find that the function: lacks support for these settings. Any suggestion on fixing this @Mayankm96 ? Thanks. |
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Question
Hi,
I want to spawn abstracted robots from basic shapes, like the one demonstrated in the Isaac Sim Documentation Working with USD.
I see Orbit provides a Spawner package, but the package only allows for spawning simple and non-interlinked shapes (suboid, cylinder...), and from files.
I would like to have code that takes in geometry and physics params (e.g. wheel radius, body height, mass, inertia, collision bounding box), and spawns assemblies of the shapes (e.g. a cuboid representing the central part and two cylinders for the wheels), without generating the USD file at first then using "spawn from file".
I wonder where is the optimal directory for implementing this?
Thanks.
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