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# Description
Adds a rigid body collection class, which allows to spawn multiple
objects in each environment and access/modify the quantities with a
unified (env_ids, object_ids) API.
## Type of change
- New feature (non-breaking change which adds functionality)
## Checklist
- [x] I have run the [`pre-commit` checks](https://pre-commit.com/) with
`./isaaclab.sh --format`
- [x] I have made corresponding changes to the documentation
- [x] My changes generate no new warnings
- [x] I have added tests that prove my fix is effective or that my
feature works
- [x] I have updated the changelog and the corresponding version in the
extension's `config/extension.toml` file
- [x] I have added my name to the `CONTRIBUTORS.md` or my name already
exists there
The configuration :class:`~assets.RigidObjectCollectionCfg` is used to create the collection. It's attribute :attr:`~assets.RigidObjectCollectionCfg.rigid_objects`
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is a dictionary containing :class:`~assets.RigidObjectCfg` objects. The keys serve as unique identifiers for each
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rigid object in the collection.
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Spawning different assets under the same prim path
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