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Lowering from vector.transfer_read to scattered load #1096

@Jianhui-Li

Description

@Jianhui-Li

Target use case:

module {
func.func @main(%arg0: memref<32x2x192xbf16>, %arg1: memref<32x2x192xbf16>) {
%c0 = arith.constant 0 : index
%cst = arith.constant 0.000000e+00 : bf16
%block_id_y = gpu.block_id y
%expand_shape = memref.expand_shape %arg0 [[0, 1], [2], [3, 4]] output_shape [8, 4, 2, 6, 32] : memref<32x2x192xbf16> into memref<8x4x2x6x32xbf16>
%0 = vector.transfer_read %expand_shape[%block_id_y, %c0, %c0, %c0, %c0], %cst {in_bounds = [true, true, true, true]>} : memref<8x4x2x6x32xbf16>, vector<4x2x6x32xbf16>
%1 = math.absf %0 >} : vector<4x2x6x32xbf16>
%expand_shape_0 = memref.expand_shape %arg1 [[0, 1], [2], [3, 4]] output_shape [8, 4, 2, 6, 32] : memref<32x2x192xbf16> into memref<8x4x2x6x32xbf16>
vector.transfer_write %1, %expand_shape_0[%block_id_y, %c0, %c0, %c0, %c0] {in_bounds = [true, true, true, true]>} : vector<4x2x6x32xbf16>, memref<8x4x2x6x32xbf16>
return
}
}

Below is targeted code sequence. #xegpu.slice will be attached after the lowering, but put inside the code for illustration purpose.

// %0 = vector.transfer_read %expand_shape[%block_id_y, %c0, %c0, %c0, %c0], %cst {in_bounds = [true, true, true, true]}>} : memref<8x4x2x6x32xbf16>, vector<4x2x6x32xbf16>
#abcd = #xegpu.layout<{sg_layout = [4, 2, 6, 1], sg_data = [1, 1, 1, 32]
#a = #xegpu.slice<{#xegpu.slice<{ #xegpu.slice<{#abcd, 3}>, 2}, 1>}>
#b = #xegpu.slice<{#xegpu.slice<{ #xegpu.slice<{#abcd, 3}>, 2}, 0>}>
#c = #xegpu.slice<{#xegpu.slice<{ #xegpu.slice<{#abcd, 3}>, 1}, 0>}>
#d = #xegpu.slice<{#xegpu.slice<{ #xegpu.slice<{#abcd, 2}>, 1}, 0>}>

     %6 = vector.step #a: vector<4xindex> 
 %7 = vector.step #b: vector<2xindex> 
 %8 = vector.step #c: vector<6xindex> 
 %9 = vector.step #d: vector<32xindex> 
 %10 = arith.mul %6, 384  #a
 %11 = arith.mul %7, 192  #b
 %12 = arith.mul %8, 32   #c
 %13 = arith.mul %9, 1    #d

  %14 = vector.shape_cast %10 #abcd: vector<4xindex> -> vector<4x1x1x1xbf16>
 %15 = vector.shape_cast %11 #abcd: vector<2xindex> -> vector<1x2x1x1xbf16>
 %16 = vector.shape_cast %12 #abcd: vector<6xindex> -> vector<1x1x6x1xbf16>
 %17 = vector.shape_cast %13 #abcd: vector<32xindex> -> vector<1x1x1x32xbf16>

 %18 = vector.broadcast %14 #abcd: vector<4x1x1x1xbf16> -> vector<4x2x6x32xindex>  
 %19 = vector.broadcast %15 #abcd: vector<1x2x1x1xbf16> -> vector<4x2x6x32xindex>  
 %20 = vector.broadcast %16 #abcd: vector<1x1x6x1xbf16> -> vector<4x2x6x32xindex>  
 %21 = vector.broadcast %17 #abcd: vector<1x1x1x32xbf16> -> vector<4x2x6x32xindex>  

 %22 = arith.add %18, %19  #abcd
 %23 = arith.add %20, %21  #abcd
 %local_offsets = arith.add %22, %23 #abcd
 %orig_offset = %block_id_y * 1536 
 %offsets =  orig_offset + local_offsets   #abcd

 %tdesc = xegpu.create_tdesc %expand_shape %offsets : memref<8x4x2x6x32xbf16>, vector<4x2x6x32xindex> -> !xegpu.tensor_desc<4x2x6x32xbf16, #xegpu.scatter_tdesc_attr<memory_space = global, array_length = 1 : i64, boundary_check = false>, #abcd>

 %vec = xegpu.load_gather %tdesc  #abcd: !xegpu.tensor_desc<4x2x6x32xbf16, #xegpu.scatter_tdesc_attr<memory_space = global, array_length = 1 : i64, boundary_check = false>>  -> vector<4x2x6x32xbf16>

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