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| 1 | +#pragma once |
| 2 | + |
| 3 | +#include <vulkan/vulkan_core.h> |
| 4 | + |
| 5 | +#include "inexor/vulkan-renderer/wrapper/make_info.hpp" |
| 6 | +#include "inexor/vulkan-renderer/wrapper/pipeline.hpp" |
| 7 | + |
| 8 | +#include <memory> |
| 9 | +#include <string> |
| 10 | +#include <vector> |
| 11 | + |
| 12 | +namespace inexor::vulkan_renderer::wrapper { |
| 13 | + |
| 14 | +// Forward declarations |
| 15 | +class Device; |
| 16 | + |
| 17 | +/// Builder class for VkPipelineCreateInfo |
| 18 | +/// @note that all members are initialized in the method ``reset()`` (This method is also called by the constructor) |
| 19 | +/// Calling ``reset()`` allows you to re-use this builder for the next graphics pipeline you want to build, so you don't |
| 20 | +/// need to create one builder per graphics pipeline you build |
| 21 | +class GraphicsPipelineBuilder { |
| 22 | +private: |
| 23 | + const Device &m_device; |
| 24 | + |
| 25 | + std::vector<VkVertexInputBindingDescription> m_vertex_input_binding_descriptions; |
| 26 | + std::vector<VkVertexInputAttributeDescription> m_vertex_input_attribute_descriptions; |
| 27 | + // With the builder we can fill vertex binding descriptions and vertex attribute descriptions in here |
| 28 | + VkPipelineVertexInputStateCreateInfo m_vertex_input_sci; |
| 29 | + |
| 30 | + // With the builder we can set topology in here |
| 31 | + VkPipelineInputAssemblyStateCreateInfo m_input_assembly_sci; |
| 32 | + |
| 33 | + // With the builder we can set the patch control point count in here |
| 34 | + VkPipelineTessellationStateCreateInfo m_tesselation_sci; |
| 35 | + |
| 36 | + std::vector<VkViewport> m_viewports; |
| 37 | + std::vector<VkRect2D> m_scissors; |
| 38 | + // With the builder we can set viewport(s) and scissor(s) in here |
| 39 | + VkPipelineViewportStateCreateInfo m_viewport_sci; |
| 40 | + |
| 41 | + // With the builder we can set polygon mode, cull mode, front face, and line width |
| 42 | + // TODO: Implement methods to enable depth bias and for setting the depth bias parameters |
| 43 | + VkPipelineRasterizationStateCreateInfo m_rasterization_sci; |
| 44 | + |
| 45 | + // With the builder we can set rasterization samples and min sample shading |
| 46 | + // TODO: Expose more multisampling parameters if desired |
| 47 | + VkPipelineMultisampleStateCreateInfo m_multisample_sci; |
| 48 | + |
| 49 | + // With the builder we can't set individial fields of this struct, |
| 50 | + // since it's easier to specify an entire VkPipelineDepthStencilStateCreateInfo struct to the builder instead |
| 51 | + VkPipelineDepthStencilStateCreateInfo m_depth_stencil_sci; |
| 52 | + |
| 53 | + // With the builder we can't set individial fields of this struct, |
| 54 | + // since it's easier to specify an entire VkPipelineColorBlendStateCreateInfo struct to the builder instead |
| 55 | + VkPipelineColorBlendStateCreateInfo m_color_blend_sci; |
| 56 | + |
| 57 | + std::vector<VkDynamicState> m_dynamic_states; |
| 58 | + // This will be filled in the build() method |
| 59 | + // With the builder we can specify a std::vector<VkDynamicState> |
| 60 | + VkPipelineDynamicStateCreateInfo m_dynamic_states_sci; |
| 61 | + |
| 62 | + VkPipelineLayout m_pipeline_layout{VK_NULL_HANDLE}; |
| 63 | + VkRenderPass m_render_pass{VK_NULL_HANDLE}; |
| 64 | + |
| 65 | + // With the builder we can either call add_shader or set_shaders |
| 66 | + std::vector<VkPipelineShaderStageCreateInfo> m_shader_stages; |
| 67 | + // With the builder we can either call add_color_blend_attachment or set_color_blend_attachments |
| 68 | + std::vector<VkPipelineColorBlendAttachmentState> m_color_blend_attachment_states; |
| 69 | + |
| 70 | +public: |
| 71 | + /// Default constructor |
| 72 | + /// @param device The device wrapper |
| 73 | + GraphicsPipelineBuilder(const Device &device); |
| 74 | + GraphicsPipelineBuilder(const GraphicsPipelineBuilder &) = delete; |
| 75 | + GraphicsPipelineBuilder(GraphicsPipelineBuilder &&other) noexcept; |
| 76 | + ~GraphicsPipelineBuilder() = default; |
| 77 | + |
| 78 | + GraphicsPipelineBuilder &operator=(const GraphicsPipelineBuilder &) = delete; |
| 79 | + GraphicsPipelineBuilder &operator=(GraphicsPipelineBuilder &&) = delete; |
| 80 | + |
| 81 | + /// Add a shader stage |
| 82 | + /// @param shader The shader stage to add |
| 83 | + /// @return A reference to the dereferenced this pointer (allows method calls to be chained) |
| 84 | + [[nodiscard]] GraphicsPipelineBuilder &add_shader(const VkPipelineShaderStageCreateInfo &shader); |
| 85 | + |
| 86 | + /// Add a vertex input attribute description |
| 87 | + /// @param description The vertex input attribute description |
| 88 | + /// @return A reference to the dereferenced this pointer (allows method calls to be chained) |
| 89 | + [[nodiscard]] GraphicsPipelineBuilder & |
| 90 | + add_vertex_input_attribute(const VkVertexInputAttributeDescription &description); |
| 91 | + |
| 92 | + /// Add a vertex input binding description |
| 93 | + /// @param description The vertex input binding descriptions |
| 94 | + /// @return A reference to the dereferenced this pointer (allows method calls to be chained) |
| 95 | + [[nodiscard]] GraphicsPipelineBuilder &add_vertex_input_binding(const VkVertexInputBindingDescription &description); |
| 96 | + |
| 97 | + /// Add a color blend attachment |
| 98 | + /// @param attachment The color blend attachment |
| 99 | + /// @return A reference to the dereferenced this pointer (allows method calls to be chained) |
| 100 | + [[nodiscard]] GraphicsPipelineBuilder & |
| 101 | + add_color_blend_attachment(const VkPipelineColorBlendAttachmentState &attachment); |
| 102 | + |
| 103 | + /// Build the graphics pipeline with specified pipeline create flags |
| 104 | + /// @param name The debug name of the graphics pipeline |
| 105 | + /// @return The unique pointer instance of ``GraphicsPipeline`` that was created |
| 106 | + [[nodiscard]] std::unique_ptr<GraphicsPipeline> build(std::string name); |
| 107 | + |
| 108 | + /// Reset all data in this class so the builder can be re-used |
| 109 | + /// @note This is called by the constructor |
| 110 | + void reset(); |
| 111 | + |
| 112 | + /// Set the color blend manually |
| 113 | + /// @param color_blend The color blend |
| 114 | + /// @return A reference to the dereferenced this pointer (allows method calls to be chained) |
| 115 | + [[nodiscard]] GraphicsPipelineBuilder &set_color_blend(const VkPipelineColorBlendStateCreateInfo &color_blend); |
| 116 | + |
| 117 | + /// Set all color blend attachments manually |
| 118 | + /// @note You should prefer to use ``add_color_blend_attachment`` instead |
| 119 | + /// @param attachments The color blend attachments |
| 120 | + /// @return A reference to the dereferenced this pointer (allows method calls to be chained) |
| 121 | + [[nodiscard]] GraphicsPipelineBuilder & |
| 122 | + set_color_blend_attachments(const std::vector<VkPipelineColorBlendAttachmentState> &attachments); |
| 123 | + |
| 124 | + /// Enable or disable culling |
| 125 | + /// @warning Disabling culling will have a significant performance impact |
| 126 | + /// @param culling_enabled ``true`` if culling is enabled |
| 127 | + /// @return A reference to the dereferenced this pointer (allows method calls to be chained) |
| 128 | + [[nodiscard]] GraphicsPipelineBuilder &set_culling_mode(VkBool32 culling_enabled); |
| 129 | + |
| 130 | + /// Set the depth stencil |
| 131 | + /// @param depth_stencil The depth stencil |
| 132 | + /// @return A reference to the dereferenced this pointer (allows method calls to be chained) |
| 133 | + [[nodiscard]] GraphicsPipelineBuilder & |
| 134 | + set_depth_stencil(const VkPipelineDepthStencilStateCreateInfo &depth_stencil); |
| 135 | + |
| 136 | + /// Set the dynamic states |
| 137 | + /// @param dynamic_states The dynamic states |
| 138 | + /// @return A reference to the dereferenced this pointer (allows method calls to be chained) |
| 139 | + [[nodiscard]] GraphicsPipelineBuilder &set_dynamic_states(const std::vector<VkDynamicState> &dynamic_states); |
| 140 | + |
| 141 | + /// Set the input assembly state create info |
| 142 | + /// @note If you just want to set the triangle topology, call ``set_triangle_topology`` instead, because this is the |
| 143 | + /// most powerful method of this method in case you really need to overwrite it |
| 144 | + /// @param input_assembly The pipeline input state create info |
| 145 | + /// @return A reference to the dereferenced this pointer (allows method calls to be chained) |
| 146 | + [[nodiscard]] GraphicsPipelineBuilder & |
| 147 | + set_input_assembly(const VkPipelineInputAssemblyStateCreateInfo &input_assembly); |
| 148 | + |
| 149 | + /// Set the line width of rasterization |
| 150 | + /// @param line_width The line width of rasterization |
| 151 | + /// @return A reference to the dereferenced this pointer (allows method calls to be chained) |
| 152 | + [[nodiscard]] GraphicsPipelineBuilder &set_line_width(float width); |
| 153 | + |
| 154 | + /// Set the most important MSAA settings |
| 155 | + /// @param sample_count The number of samples used in rasterization |
| 156 | + /// @param min_sample_shading A minimum fraction of sample shading |
| 157 | + /// @return A reference to the dereferenced this pointer (allows method calls to be chained) |
| 158 | + [[nodiscard]] GraphicsPipelineBuilder &set_multisampling(VkSampleCountFlagBits sample_count, |
| 159 | + float min_sample_shading); |
| 160 | + |
| 161 | + /// Store the pipeline layout |
| 162 | + /// @param layout The pipeline layout |
| 163 | + /// @return A reference to the dereferenced this pointer (allows method calls to be chained) |
| 164 | + [[nodiscard]] GraphicsPipelineBuilder &set_pipeline_layout(VkPipelineLayout layout); |
| 165 | + |
| 166 | + /// Set the triangle topology |
| 167 | + /// @param topology the primitive topology |
| 168 | + /// @return A reference to the dereferenced this pointer (allows method calls to be chained) |
| 169 | + [[nodiscard]] GraphicsPipelineBuilder &set_primitive_topology(VkPrimitiveTopology topology); |
| 170 | + |
| 171 | + /// Set the rasterization state of the graphics pipeline manually |
| 172 | + /// @param rasterization The rasterization state |
| 173 | + /// @return A reference to the dereferenced this pointer (allows method calls to be chained) |
| 174 | + [[nodiscard]] GraphicsPipelineBuilder & |
| 175 | + set_rasterization(const VkPipelineRasterizationStateCreateInfo &rasterization); |
| 176 | + |
| 177 | + /// Set the render pass |
| 178 | + /// @param render_pass The render pass |
| 179 | + /// @return A reference to the dereferenced this pointer (allows method calls to be chained) |
| 180 | + [[nodiscard]] GraphicsPipelineBuilder &set_render_pass(VkRenderPass render_pass); |
| 181 | + |
| 182 | + /// Set the scissor data in VkPipelineViewportStateCreateInfo |
| 183 | + /// There is another method called set_scissors in case multiple scissors will be used |
| 184 | + /// @param scissors The scissors in in VkPipelineViewportStateCreateInfo |
| 185 | + /// @return A reference to the dereferenced this pointer (allows method calls to be chained) |
| 186 | + [[nodiscard]] GraphicsPipelineBuilder &set_scissor(const VkRect2D &scissor); |
| 187 | + |
| 188 | + /// Set the scissor data in VkPipelineViewportStateCreateInfo (convert VkExtent2D to VkRect2D) |
| 189 | + /// @param extent The extent of the scissor |
| 190 | + /// @return A reference to the dereferenced this pointer (allows method calls to be chained) |
| 191 | + [[nodiscard]] GraphicsPipelineBuilder &set_scissor(const VkExtent2D &extent); |
| 192 | + |
| 193 | + /// Set the viewport data in VkPipelineViewportStateCreateInfo |
| 194 | + /// There is another method called set_scissors in case multiple scissors will be used |
| 195 | + /// @param scissor The scissor in in VkPipelineViewportStateCreateInfo |
| 196 | + /// @return A reference to the dereferenced this pointer (allows method calls to be chained) |
| 197 | + [[nodiscard]] GraphicsPipelineBuilder &set_scissors(const std::vector<VkRect2D> &scissors); |
| 198 | + |
| 199 | + /// Set the shader stage |
| 200 | + /// @param shader_stages The shader stages |
| 201 | + /// @return A reference to the dereferenced this pointer (allows method calls to be chained) |
| 202 | + [[nodiscard]] GraphicsPipelineBuilder &set_shaders(const std::vector<VkPipelineShaderStageCreateInfo> &shaders); |
| 203 | + |
| 204 | + /// Set the tesselation control point count |
| 205 | + /// @param control_point_count The tesselation control point count |
| 206 | + /// @return A reference to the dereferenced this pointer (allows method calls to be chained) |
| 207 | + [[nodiscard]] GraphicsPipelineBuilder &set_tesselation_control_point_count(std::uint32_t control_point_count); |
| 208 | + |
| 209 | + /// Set the vertex input attribute descriptions manually |
| 210 | + /// You should prefer to use ``add_vertex_input_attribute`` instead |
| 211 | + /// @param descriptions The vertex input attribute descriptions |
| 212 | + /// @return A reference to the dereferenced this pointer (allows method calls to be chained) |
| 213 | + [[nodiscard]] GraphicsPipelineBuilder & |
| 214 | + set_vertex_input_attributes(const std::vector<VkVertexInputAttributeDescription> &descriptions); |
| 215 | + |
| 216 | + /// Set the vertex input binding descriptions manually |
| 217 | + /// You should prefer to use ``add_vertex_input_binding`` instead |
| 218 | + /// @param descriptions The vertex input binding descriptions |
| 219 | + /// @return A reference to the dereferenced this pointer (allows method calls to be chained) |
| 220 | + [[nodiscard]] GraphicsPipelineBuilder & |
| 221 | + set_vertex_input_bindings(const std::vector<VkVertexInputBindingDescription> &descriptions); |
| 222 | + |
| 223 | + /// Set the viewport in VkPipelineViewportStateCreateInfo |
| 224 | + /// There is another method called set_viewports in case multiple viewports will be used |
| 225 | + /// @param viewport The viewport in VkPipelineViewportStateCreateInfo |
| 226 | + /// @return A reference to the dereferenced this pointer (allows method calls to be chained) |
| 227 | + [[nodiscard]] GraphicsPipelineBuilder &set_viewport(const VkViewport &viewport); |
| 228 | + |
| 229 | + /// Set the viewport in VkPipelineViewportStateCreateInfo (convert VkExtent2D to VkViewport) |
| 230 | + /// @param extent The extent of the viewport |
| 231 | + /// @return A reference to the dereferenced this pointer (allows method calls to be chained) |
| 232 | + [[nodiscard]] GraphicsPipelineBuilder &set_viewport(const VkExtent2D &extent); |
| 233 | + |
| 234 | + /// Set the viewport in VkPipelineViewportStateCreateInfo |
| 235 | + /// @param viewports The viewports in VkPipelineViewportStateCreateInfo |
| 236 | + /// @return A reference to the dereferenced this pointer (allows method calls to be chained) |
| 237 | + [[nodiscard]] GraphicsPipelineBuilder &set_viewports(const std::vector<VkViewport> &viewports); |
| 238 | + |
| 239 | + /// Set the wireframe mode |
| 240 | + /// @param wireframe ``true`` if wireframe is enabled |
| 241 | + /// @return A reference to the dereferenced this pointer (allows method calls to be chained) |
| 242 | + [[nodiscard]] GraphicsPipelineBuilder &set_wireframe(VkBool32 wireframe); |
| 243 | +}; |
| 244 | + |
| 245 | +} // namespace inexor::vulkan_renderer::wrapper |
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