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Why is this here?
Rest of the code assumes 256bit (4 doubles) vectors and
So this is equivalent of just calling
var ci = new Vector<double>(civ);
Just with heap allocation of new array each call :/
Same constructor overload new Vector<double>(0);
(I would use Vector<double>.Zero
but the performance impact will be negligible) is used in the zeroing of all other vectors so the heap allocation seems odd.
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