Can ebiten make game mod? #3038
lvyonghuan
started this conversation in
General
Replies: 1 comment 2 replies
-
Late to reply, but my approach for my game (that I'm still working on) is to use goja for scripting, which should allow for modding the logic, and to hotload assets from the game directory, which should allow modding the visual and audio assets. |
Beta Was this translation helpful? Give feedback.
2 replies
Sign up for free
to join this conversation on GitHub.
Already have an account?
Sign in to comment
Uh oh!
There was an error while loading. Please reload this page.
-
I think using Go to create a game mod might be a bit challenging. Our small studio wants to enable the community to create functional extension mods for our game.
What I'm currently considering is using dynamic linking (since I’m working on Linux, using the plugin package could be a viable option) and employing middleware, exposing it as an API. Additionally, using a config file could be a good choice.
I wonder if there are any examples of creating mods for games made with a Go engine. Can someone share?
Beta Was this translation helpful? Give feedback.
All reactions