Skip to content
This commit does not belong to any branch on this repository, and may belong to a fork outside of the repository.

Commit 04772d9

Browse files
authoredSep 20, 2024··
fix: styling from home content (#1)
* fix: styling from home content * chore: update cicd * chore: rename deploy to build
1 parent 587b9ae commit 04772d9

File tree

2 files changed

+29
-2
lines changed

2 files changed

+29
-2
lines changed
 

‎.github/workflows/default.yml

Lines changed: 25 additions & 0 deletions
Original file line numberDiff line numberDiff line change
@@ -0,0 +1,25 @@
1+
name: 🔨 Build mkdocs
2+
on:
3+
pull_request:
4+
5+
concurrency:
6+
group: ci-${{github.actor}}-${{github.head_ref || github.run_number}}-${{github.ref}}-runner
7+
cancel-in-progress: true
8+
9+
jobs:
10+
build:
11+
runs-on: ubuntu-latest
12+
steps:
13+
- uses: actions/checkout@v4
14+
- uses: actions/setup-python@v4
15+
with:
16+
python-version: 3.x
17+
- run: echo "cache_id=$(date --utc '+%V')" >> $GITHUB_ENV
18+
- uses: actions/cache@v3
19+
with:
20+
key: mkdocs-material-${{ env.cache_id }}
21+
path: .cache
22+
restore-keys: |
23+
mkdocs-material-
24+
- run: pip install mkdocs-material
25+
- run: mkdocs build

‎docs/index.md

Lines changed: 4 additions & 2 deletions
Original file line numberDiff line numberDiff line change
@@ -4,12 +4,14 @@ hide:
44
- toc
55
---
66

7-
# GodotJS - JavaScript language binding for Godot game engine
7+
# **GodotJS**
8+
9+
***-- JavaScript and TypeScript language binding for Godot game engine --***
810

911
This module implements JavaScript/TypeScript language support for the Godot game engine using [QuickJS](https://bellard.org/quickjs/) as the JavaScript engine.
1012

1113

12-
### Getting started
14+
## Getting started
1315

1416
Read the [getting-started](https://godotjs.github.io/documentation/getting-started/).
1517

0 commit comments

Comments
 (0)
Please sign in to comment.