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Learning Questions #127

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@generrosity

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@generrosity

OS/device including version:
Win10 Godot 3.4.4 64bit, GeForce GTX 1060 (nvidia 30.0.14.9729)

Issue description:
Questions from running the demo, and looking at the code, and appologies in advance if I have been dense overlooking things;

  • Is there possible z-fighting in some of the models? The one I notice most is various lights around the walkway but not in the core entrance (level > structure.tscn > structure.glb > hall_circ1125_column for example)

  • The first time that the player fires, I find that there is a momentary halt of the game before the bullet fires, and subsequent firings are fine. I can't detect this using the Profiler (it doesn't register the pause) - is it just my machine or would there be a bullet preload that happens earlier perhaps or some other expensive operation?

  • Is there a defined end of the simulation? I can't find any triggers in the core area (in game or briefly in code)

  • Is it intentional for players to get stuck in thge core lowest level?

  • When the player lands, there is a reset back to a neutral stance. When moving and jumping, I think this results in a standstill after jumping - just wondering if somehow the character is still considered on_air and unable to move until the reset of legs occurs rather than blending. If I understand it right

  • When opening the Player scene, there are many errors like this -
    scene/animation/animation_blend_space_2d.cpp:110 - Index p_point = 58 is out of bounds (blend_points_used = 4).

Thanks for your time again - Ive been looking at the demo with fresh eyes, and hoping it inspires others too :)

Screenshots of issue:
Possible z fighting?
Possible Z Fighting

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