Closed
Description
Tested versions
Godot 4.5 dev5 - broken
Godot 4.4 stable - working
System information
MacBook Pro M1 - Sequoia 15.4.1
Issue description
in a specific combination of settings and assets, the temporal MetalFX upscaler breaks
Steps to reproduce
in a 3d scene, do the following:
- use Mobile renderer
- enable dof on the camera
- put a mesh in front of the camera that is screen-reading
- enable MetalFX (Temporal) upscaler in the project settings (scale factor 0.5 as example)
these 4 things in combination create the bug. as soon as one of them is missing, everything works
all other upscalers do not have this issue.