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MetalFX temporal + Dof + screenreading shader breaks #106665
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i just double-checked 4.4 and it seems to work there, so it is only a 4.5dev5-issue. |
Yes, we encourage reporting issues for development snapshots too 🙂 |
Some follow-up comments
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How do you ensure that Preview in the editor renders the materials / shaders? |
just noticed that it is also only on mobile renderer, forward+ works |
Ahh, that is what I am observing too! |
Ahh, temporal should not be available in |
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Tested versions
Godot 4.5 dev5 - broken
Godot 4.4 stable - working
System information
MacBook Pro M1 - Sequoia 15.4.1
Issue description
in a specific combination of settings and assets, the temporal MetalFX upscaler breaks
Steps to reproduce
in a 3d scene, do the following:
these 4 things in combination create the bug. as soon as one of them is missing, everything works
all other upscalers do not have this issue.
the bug looks like this:

Minimal reproduction project (MRP)
https://github.com/thmasn/godot-bugreport-dof
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