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Releases: godotengine/godot-cpp

godot-3.4.5-stable

04 Dec 08:23
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What's Changed

  • [3.4] [SCons] Fix Android builds with modern NDKs. by @Faless in #770

Full Changelog: godot-3.4.4-stable...godot-3.4.5-stable

godot-3.4.4-stable

04 Dec 08:22
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What's Changed

  • [3.4] Run black format on SConstruct files and bindings generator by @aaronfranke in #711

Full Changelog: godot-3.4.3-stable...godot-3.4.4-stable

godot-3.4.3-stable

04 Dec 08:22
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godot-3.4.2-stable

04 Dec 08:22
59ecf3b
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godot-3.4.1-stable

04 Dec 08:22
59ecf3b
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What's Changed

  • CI: Update Godot binary to 3.4-stable for tests by @akien-mga in #665
  • Call Variant destructor in operator= to prevent a memory leak by @BimDav in #666

New Contributors

Full Changelog: godot-3.4-stable...godot-3.4.1-stable

godot-3.4-stable

04 Dec 08:22
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What's Changed

  • Fix CMake generation on Windows by @object71 in #536
  • Update string(TOLOWER ...) to take string versions of CMake variables by @object71 in #561
  • Bump actions/upload-artifact from 2.2.2 to 2.2.3 by @dependabot in #557
  • added inverse trigonometric functions in Math.hpp by @DMaroo in #566
  • added String's move constructor and move assignment operator by @DMaroo in #567
  • Bump actions/upload-artifact from 2.2.3 to 2.2.4 by @dependabot in #571
  • Fix JavaScript library suffix. by @Faless in #580
  • Add optimization flags for android and javascript. by @Faless in #581
  • Add OSX arm64 build target. by @Faless in #584
  • Fix typo in CRASH_COND leading to unexpected continuation after fail by @maiself in #593
  • Fix typo in README.md by @BoomerDev in #608
  • Remove extraneous Error enum values that were removed in Godot 3.0 by @Calinou in #594
  • Fix binding when default parameter is a PoolByteArray. by @Faless in #590
  • Escape parameters named enum. by @raulsntos in #616
  • CI: Update Linux runner to Ubuntu 18.04 by @akien-mga in #617
  • CI: Run tests with Godot 3.3.3 by @akien-mga in #618
  • Fix OSX library name for arm64. by @Faless in #587
  • Fix clang 11 build failure over Wabsolute-value by @samsface in #607
  • Add license headers to all source and header files by @Calinou in #595
  • Fix argument constness in String::begins_with, String::ends_with by @colugomusic in #601
  • Add ability to easily register signals with no arguments by @aaronfranke in #588
  • Stop including iostream in Variant.hpp (to produce slightly smaller binaries) by @kb-1000 in #563
  • Fix: add missing toolchain elements for android by @piiertho in #547
  • Update godot version in README.MD by @anunknowperson in #538
  • Add -std:c++17 flag on windows test build by @beroso in #513
  • Updating the readme with new branch info by @BastiaanOlij in #619
  • bindgen: Properly escape NodePath in default args by @akien-mga in #620
  • [3.x] headers: Sync with Godot 3.4 beta 5 by @akien-mga in #621
  • [3.x] [OSX] Add universal build support. by @Faless in #637

New Contributors

Full Changelog: godot-3.3-stable...godot-3.4-stable

godot-3.3.4-stable

04 Dec 08:20
5c28d46
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godot-3.3.3-stable

04 Dec 08:20
402e33a
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What's Changed

  • added inverse trigonometric functions in Math.hpp by @DMaroo in #566
  • added String's move constructor and move assignment operator by @DMaroo in #567
  • Bump actions/upload-artifact from 2.2.3 to 2.2.4 by @dependabot in #571
  • Fix JavaScript library suffix. by @Faless in #580
  • Add optimization flags for android and javascript. by @Faless in #581
  • Add OSX arm64 build target. by @Faless in #584
  • Fix typo in CRASH_COND leading to unexpected continuation after fail by @maiself in #593
  • Fix typo in README.md by @BoomerDev in #608
  • Remove extraneous Error enum values that were removed in Godot 3.0 by @Calinou in #594
  • Fix binding when default parameter is a PoolByteArray. by @Faless in #590
  • Escape parameters named enum. by @raulsntos in #616
  • CI: Update Linux runner to Ubuntu 18.04 by @akien-mga in #617
  • CI: Run tests with Godot 3.3.3 by @akien-mga in #618

New Contributors

Full Changelog: godot-3.3.2-stable...godot-3.3.3-stable

godot-3.3.2-stable

04 Dec 08:20
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godot-3.3.1-stable

04 Dec 08:20
dfee6f0
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What's Changed

  • Fix CMake generation on Windows by @object71 in #536
  • Update string(TOLOWER ...) to take string versions of CMake variables by @object71 in #561
  • Bump actions/upload-artifact from 2.2.2 to 2.2.3 by @dependabot in #557

New Contributors

Full Changelog: godot-3.3-stable...godot-3.3.1-stable