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These seem to be missing in godot-cpp. They're not in the generated NodePath header because the bindings don't have Vector<StringName>. We could manually add them in a separate header, but would that just convert it to a slash-delimited String and have the engine re-parse it, or should we have the engine expose TypedArray<StringName> functions?
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Godot version
4.4.stable
godot-cpp version
4d8c05f
System information
macOS 14.6.1
Issue description
In the core engine, NodePath has the following constructors:
These seem to be missing in godot-cpp. They're not in the generated NodePath header because the bindings don't have
Vector<StringName>
. We could manually add them in a separate header, but would that just convert it to a slash-delimited String and have the engine re-parse it, or should we have the engine exposeTypedArray<StringName>
functions?Easy work-around:
Steps to reproduce
N/A
Minimal reproduction project
N/A
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