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Create a node with a C++ class, that has an enumerator as a data member. In Godot GUI set a value. Randomly could get the value from the Gui or get garbage values.
Minimal reproduction project
Works in a new project.
The text was updated successfully, but these errors were encountered:
I have personally made C++ classes that have properties that are enumerations and never experienced this issue. Could you share an MRP or some of your code?
Godot version
Godot 4.4-beta3
godot-cpp version
master
System information
Linux Fedora Kinoite 41, AMD Ryzen 7 5700G
Issue description
Get garbage values from a enum.
Steps to reproduce
Create a node with a C++ class, that has an enumerator as a data member. In Godot GUI set a value. Randomly could get the value from the Gui or get garbage values.
Minimal reproduction project
Works in a new project.
The text was updated successfully, but these errors were encountered: